Waltrought HM AWL

Jumat, 18 November 2011

EVENT GATHERING


                         DIRECTION

!! SORRY…I'm not good in English!!
!! This is my first time submit this. Actually I write it in .doc (word 
office), but this web require to .txt form, and i'm not accustomed to use this 
program (notepad), so I'm sorry if this walkthrough/depth FAQS a little bit in 
disorder form.

I made this with all my love for all Harvest moon lovers who have same problem 
with me. Longing for complete events (which have been reveal, by us, of 
course, not spoiler from Natsume, 505 street etc). So don't protest me if you 
think it haven't complete enough, but I wait for some information about 'new 
event' happily. Please send it to my email: laragadingspears@yahoo.com and 
don't forget to write Harvest Moon, HMAWL, or whatever in the subject, as long 
as it identify as this game (coz I accustomed to ignore and directly delete 
every unrecognized email). For hotgame-online community (indonesian), you can 
discuss it in there.

The exact requirements only "the game" knows. It makes any difficulty to find 
this. So much requirements, such as right time, right place, right level of 
friendship and other requirements that only "the game" knows. All data here is 
just the prediction.

This hint made by gathering all information about events in Harvest Moon A 
Wonderful Life (SE). I gather it, mix it, probe it, prove it, and renew it. 
Wahahaha… Although, not all events can be proved. So please read the sign 
direction before you want to use it. Thanks for all gamers who have made 
walkthroughs, faqs, hints, guides and forum where be the place to discuss all 
the problems created by Natsume. 


M   MEANS:  I my own self found it (means, I never read it before in any forum 
or walkthrough, doesn't mean I invite       this. Hey, it's not a science, 
isn't it?)
$   MEANS:  I read it from walkthrough or forum, and I have proved it.
&   MEANS: I read it from walkthrough or forum, and I haven't proved it, but 
based on the quantity it is discussed, it       may true. If I can't prove it, 
maybe because I'm in unlucky day.
>   MEANS: I read it from walkthrough or forum, and I haven't prove it, but 
based on the quantity it is discussed, it may    just a rumour. You can ignore 
it. But I longing for information and detail of where, when it may trigger 
from those       who have prove it (just tell me how you find it, like what I 
did in this hint) and how is the story, as complete as       possible.
"   It's not event or cut scene (which can be known by the changes of the back 
sound music), but better put in these    hints.

UPDATE:
1. Add:  "The Goddess?" in Sprites's event.
    "Shipping or Not Shipping" in Takakura's event.
    "Unuseful Fertilizer" in Bug's event.
    "Get Promotion" in Grant's event.
    "Power Source 3" in Darryl's event.
   Edit: Complete Lumina's event 'Beach of Love'. Thanx for Michael A in 
hotgame forum.
    Edit Murrey's event "Going Home"
    Edit Takakura's event "How to Shipping"
    Edit Darryl's event "Power Source 1 and 2"
    Edit Wally's event "Free Gold Medal"
    Edit Carter's event "I love You"
    Edit Griffin's event "Guitar Player Concert"
    Edit Child's event "New Helper" and "Fall in Love?"
    Recheck any grammar (no need to mention which are)

LET'S BEGIN!!!!!

I qualified people depend on where they live (except girls)
Time here means ordinary/common days, not day 3 or 8

1.   GIRLS YOU CAN BE MARRY EVENT

Muffy

$   First encounter
Trigger: 1 red heart, exit your house at noon (around 4 PM). Some people say 
it starting on the 3rd of 1st spring after 11.30
Scene: When you exit your house, Takakura will come to you and say that he 
wants to talk about shipping, but your dog is barking. You'll see your dog try 
to attack Muffy, and then you'll rush to rescue her. Some people say to 
choose "are you hurt?" I choose it too, but not know what happen if choose 
another.

$   Breaking Dish
Trigger: 2 red hearts, evening, go into Blue Bar
Scene: When you reach the doorknob, Muffy will get out and says she angry 
because she broke the dish. If you choose to listen to her, she'll be happy.

>   Whom you want to meet?
Trigger: Enter her room when she's inside.
Scene: She'll ask whether you want to see him or Griffin, choose 1st option. 
Note: I think maybe it just common conversation that have question in it.

$   Friend's Wedding
Trigger: 3 red hearts. Exit your house at noon
Scene: When you exit your house, you'll find Muffy outside. She has just been 
to a wedding of her friend in the city. Her friends have been making fun with 
her and mocking of her working at the bar. Muffy will think she want to back 
to the city and asks what you think she belongs. If you say she belongs here, 
she'll happy.

$   One nite, pliz?
Trigger: 4 red hearts. Go to bed at 6-8 pm. It means you have to 
choose "sleep".
Scene: Muffy will knock on your door and ask if she can stay at your house 
that night (woooo hoooo) because she thought there's someone followed her all 
day. If you permit her, then Griffin and other (I forget) will come and take 
Muffy home. It tells that the stalker is Griffin. Then Muffy will go home with 
them and thanks to you.

&   Dating
Trigger: 4 red hearts. Go into Blue Bar at noon
Scene: You will end up in the room where Muffy and Griffin live. Muffy will 
say she's bored, as there has been no customer in bar today. You will have an 
option to take Muffy on a date. If you decide to go dating, she'll agree. When 
you and Muffy get back, she says she had fun.

$   Marriage
Trigger: 4 hearts, blue feather
Scene: When you propose her, she'll take you to her room and very touched 
because you choose her of all girls. Actually, really, I think the girl who 
really suffers if you don't choose is Muffy. It related to scenes below ("I'm 
really on to you!!" and "the bridge").

M   I'm really on to you!!
Trigger: 4 Hearts. It trigger at the same day with when you propose another 
girl. As you want to enter your home at night.
Scene: She's disappointed to you and says that she serious to you. And she'll 
go with crying. Your face looks like really guilty. Really, me too.

M   The Bridge 1
Trigger: 3-4 hearts, exit your farm (via path next to Takakura's house) at 
noon (12am-1pm, I think). Not marry her, and I think 1 year after your 
marriage.
Scene: you'll see her in the bridge and she'll tell you about her broken 
heart. She falls in love with man who has married. 

M   The Bridge 2
Trigger: exit your farm (via path next to Takakura's house) at noon (12am-1pm, 
I think), after trigger 'the bridge 1', next year from 'the bridge 1'. Not 
marry her.
Scene: you'll see her in the bridge and she'll tell you about her broken 
heart. She falls in love with man whom younger than her.

M   The Bridge 3
Trigger: exit your farm (via path next to Takakura's house) at noon (12am-1pm, 
I think), after trigger 'the bridge 2', next year from 'the bridge 2'. Not 
marry her. I my self trigger it at chapter 5 spring 1.08 pm, and then after 
that I rush to Blue Bar and I get cut scene again ('not good wife?').
Scene: you'll see her in the bridge and she'll tell you about her broken 
heart. She falls in love with man older that liked thing as they were. Then 
Griffin comes

M   Not good wife?
Trigger: Not sure, I think if you don't marry her, chapter 5, in Blue bar when 
only Muffy and Griffin inside (1-2PM), for exact, look at 'The Bridge 3'. I 
get it at 01.18 pm, chapter 5 Spring.
Scene: When you enter, Griffin says that you shouldn't go here since you have 
wife waiting in your home. Muffy then interrupt that it is okay because she's 
there to be the one you'll visit. Realize it's not proper sentences then she 
gets nervous. Muffy will go to inn to take your favorite, which they are out 
of. Then you and Griffin will chat, Griffin says Muffy isn't good girl to be 
wife but she's good to be friend while drinking because she's cheerful. Not 
long, Muffy is back because she forgot her purse.

&    Not young anymore
Trigger: Chapter 5. Not marry Muffy. Go into bar when only Muffy and Griffin 
inside. 
Scene: It's hard for Muffy to accept the fact that she's not young anymore and 
she hasn't married yet. Griffin says something to Muffy and it cuts Muffy so 
deeply. Then she makes up an excuse for leaving and rushes out of the bar. 
Outside, Muffy is mumbling and managing her self to calm down before re-
entering. She apologizes for reacting so severely.


Celia
$   Farm Life
Trigger: 1 red heart, when Celia is outside house, go into Vesta's house and 
go outside. (About 2pm)
Scene: you'll reach her and she'll ask you whether you like working in farm or 
not. If you say it doesn't bother you, Celia will go back to working on the 
plants. She thinks that plants give her strength and asks if you think she's 
acting like a kid or not. Choose no.

$   Shopping Trip
Trigger: 2-3 hearts, go into Vesta's house when Celia inside, but Vesta and 
Marlin must be in the storage room    (building next to house). I think it's 
about 08.18-10.47
Scene: when you want to knock on the door, Celia will come out and says that 
weather is nice then asks you to go out with her. Then Marlyn will come out 
from storage room and forbid you walk with her cause Celia must go shopping. 
Then Celia remember that she must go shopping and if you offer to go with her, 
Marlyn will says you can't and mock that you come to this village just for 
women. Celia gets angry, and tells Marlyn off. Vesta will come out to see what 
all the commotion is, Marlyn says that it's you who holding her up from 
shopping. Celia gets annoyed once more and says to Vesta that it's not your 
fault. If you apologize, Celia will ask you to walk with her on the path into 
the town.

$   Silent Spring
Trigger: 2-3 hearts,come out of your house around 12 am(midday),some say if 
there's animal in grass field(pastured).
Scene: Celia looking at your farm and asks you to walk out to the spring, 
you'll follow her. Celia will tell you to be silent, if you agree; she'll say 
it's relaxing.

$   Getting Married?
Trigger: 3-4 hearts, go into Vesta's house when Celia inside.
Scene: Celia will come at once you want to knock, and asks you to go to the 
spring with her. If you choose to go,then you and Celia will be in the spring, 
then Celia says that something troubled her. Listen to her(choose 'tell me')
and she'll say that Vesta thinks that Celia should carry on ahead with the 
arranged marriage. She now must meet her future husband, but she doesn't want 
to meet or marry him. Choose 'don't knock', means she should break the 
marriage. 

&   The Decision
Trigger: 3-4 hearts, enter Vesta's house when Vesta, Marlyn and Celia inside 
(next to stairs, and you choose opposite of 'don't knock' in 'getting married' 
events for exactly, I think)
Scene: When you go inside, you'll see Marlyn telling Celia off for choosing to 
meet her future husband without telling him. Vesta says that it has nothing to 
do with him, but he carries on and says he wants the final decision,will she 
marry this guy or not. Vesta tells Marlyn to shut up. Then they notice that 
you're there and please you to come in. if you choose 'you didn't hear 
anything', Vesta will tell you that Celia met her future husband and Celia 
tells if that man is nice. But then Celia looks at you and says that she needs 
to think more. 

&   True Love
Trigger: 4 hearts. See the above cut scene, go out of your home at 6 pm, some 
say 6 am. 
Scene: when you exit to your house, you'll see Vesta and Takakura talking. 
Vesta can't find Celia and then Marlyn joins and says he cant find Celia 
either. Marlin goes home in case Celia goes home. And then you help searching 
but you can't find either. When you go back home, Celia is in your house, 
talking with your dog. She says that she broke the engagement because she 
loves you. If you tell that you love her as well, she'll be happy and go home.

$   Marriage
Trigger: 4 hearts, give her blue feather.
Scene: Propose her and you two will go to the springs and Celia tells you that 
she is happy and remember of her father.

$   Force to be married
Trigger: Celia must have most red love than other girls and you haven't 
proposed her until end of year 1.
Scene: Celia will knock on your house and says that Vesta asks her to be 
married. If you choose to propose her,she'll be happy, but if you don't want 
to marry, it'll be game over.

&    Woman change over time 1
Trigger: Fall or winter chapter 5. Not marry Celia. Be very good friend with 
Marlyn (means he has give    you record).
Exit Vesta's house when Marlyn is inside the storage room. 
Scene: Marlyn will exit and invite you for a drink over Takakura's house. 
Cellia who just exits the house in time,hears Marlyn says that and suddenly 
gets thrown in a bad mood. Then she demands that Marlyn pick some carrots for 
the dish she's cooking. Cellia will then ramble to you about how men only 
think of themselves and their own fun and neglect their work,no matter how 
well or hard they worked when they were younger. She will then go back inside 
before Marlyn brings her the carrots. When Marlyn comes back with the carrots, 
he tells you that having a drink today is impossible. He'll also comment on 
how Celia has been acting just like Vesta lately. Marlyn will invite you to 
Takakura's house for adrink around 9 pm

&    Woman change over time 2
Trigger: Exit your house around 6-9 pm a day or two after 'Woman change over 
time 1' event.
Scene: You'll see Marlyn and Takakura talking outside Takakura's house and 
Marlyn will invite you to come in for a drink. Once inside, Marlyn will say 
that when they are young, women are willing to listen to men and do as they're 
told. But when they get older, it's the other way around. He'll ask about your 
wife, has she changed like that or not. If you tell Marlyn that your wife has 
not changed and still wonderful, Takakura will then speak up with his own 
thoughts on the matter.


Nami
$   First encounter
Trigger: 1 red heart, come out from your house about noon-ish
Scene: When you come out your house, Nami is standing in your farm. If you 
choose 'whatever you say', she'll look around your farm.

&   Bar chat
Trigger: 2 hearts, go to the bar when only Muffy, Nami and Griffin inside (to 
know exact time without wasting  time,I accustomed to do a survey before 
really play it. I follow Nami all day to find the time, and load the game). 
Have money to pay drink in bar. Maybe it around 3-4 pm
Scene: when you go in, choose 1st option Nami will let you sit (I think it 
is 'stand') next to her. Now choose 2nd option and you'll tell Nami why you 
come to this village. Then Nami will asks if Farm is making any cash, if you 
say you're not keeping track, she will then chuckle and leave the bar. Nami 
forgot to pay her drink. If you say you'll pay it, Muffy will say that you're 
nice person.

&   Nami's gone
Trigger: 3 hearts. Go into your house about 8 am. 
Scene: Tim and Ruby will come on your door and ask you if you have seen Nami 
today. Then they tell that Nami may left this village and asks you to keep an 
eye open for Nami. If you offer them to looking for, then you, Tim and Ruby 
will set off to look for her. When you three get back, Nami comes to you and 
asks about food. Tim asks Nami about the money. Nami turns away. Tim tells 
ruby to go and make lunch. Tim and Ruby then back to inn. Nami turns to you 
and tell that she's all right then go back to inn.

&   Nami's letter
Trigger: 4 hearts, go into the inn late night (about 10 pm), when Nami inside 
inn
Scene: Nami will stand in front desk, and Tim will walk in. It seems that Tim 
got a phone call from Nami's father, saying that Nami should come home. Nami 
will ask Tim if she can have the letter behind the desk, as it addressed to 
her.The letter is from her family, they say that she should either get a job 
in unforgotten village or come back home. Nami asks if she can work at the 
inn, but then Tim tells her that you're there. Nami asks if she could work at 
your farm sometimes. If you say yes, she'll be happy.

&   Out of money
Trigger: 4 hearts. Go to inn at late night in the winter.
Scene: when you enter inn, Tim will ask you why you're here. Say that you want 
to see Nami and he'll be happy. Tim says that Nami hasn't been looking good 
lately, and she needs cheering up. Nami then downstairs, Tim calls her,but she 
ignores him and then leaves. Tim ask you to follow her and you'll find her on 
the beach, crying. Nami explains that she has runs out of money and has to 
leave the village. You can tell her that she can come live with you. This is a 
different sort of proposal, but Nami will agree anyway. 

&   Marriage
Trigger: 4 hearts, propose her.
Scene: when you give Nami the blue feather, she will ask what it is for and 
then ponders over whether or not to accept. Tell her that you want to marry 
her and you will be in her room and Nami decides to marry you. If you trigger 
events 'out of money', Nami will automatically take the feather.

$   Nami's back
Trigger: not marry Nami, enter bar at evening-night, after Patrick comes in, 
at chapter 2 or 3.
Scene: Cody and Patrick (or Kassey?) will come and tell that he feels lonely 
after Nami gone. Then Carter come   and says that she just look Nami on the 
way here. And then there's option to choose whether chase her or not. If you 
chase her, Cody, Gustafa and Patrick have found Nami. Tim comes out and sees 
her and invites her to stay at the inn for her stay. She asks you if she 
should stay forever, say yes and she'll be happy.

M    An admirer? Look at Cody's event


Lumina
(I dont know why, but information about Lumina is not much)
&   Piano is difficult
Trigger: Chapter 1. One red heart, enter villa about 10 am (when Lumina 
practice piano, can be known by back sound music when you reach villa). And 
maybe when Rock inside.
Scene: Lumina admits that she's not having much fun with the piano anymore, 
because she feels that she's not living up to her grandmother's expectation. 
You can either tell her to keep trying to please her grandmother or that she 
should just play for fun and not mind what other say. If you tell her to 
please her grandmother, Lumina will get upset and Rock will step in and 
comfort her. If you tell her to play for fun, Rock will get upset and leave 
but Lumina will be happy.

&   Whose picture?
Trigger: After 'Piano is difficult' event, go to her room when she's there.
Scene: it's about the painting, ask about it and ask if she want to have 
sister.

>   "Music sheet
Trigger: Chapter 3. Go into her room
Scene: She'll give you music sheet; show it to Gustafa and Griffin. (Note: I 
really not advice you believe it,because I think music sheet just given by 
Romana. But just tell me if you have proved it).

>   Dinner
Trigger: Enter villa about 7pm
Scene: dinner together?

>   Beach of Love
Trigger: in fall, come into Lumina's room and then go out.Some people say come 
into villa and come out.
Scene: Lumina will ask you to go to the beach with her and starting to talk 
about love. then, Sebastian will come and call her.


2.   FAMILY EVENTS

Wife
$   Wake up earlier 1
Trigger: in the same room when your wife starting wake up (6 am I think), 
chapter 2. Note: it can trigger many times
Scene: Your wife will start wake up and say that you wake up really early, and 
then she asks your child to wake up too.

$   Wake up earlier 2 
Trigger: in the same room when your wife is about starting wake up. Chapter 3 
and up. Note: it can trigger many times
Scene: Same as Wake up earlier 1. The difference is there's no scene where 
your wife wakes your child up, since your child has grown up and has separated 
room.

M   Where are you?
Trigger: chapter 2. When you bring your child out home and it has been about 
his/her sleeping-time (9pm). Note: it can trigger many times
Scene: Celia confused because her child's not home. Then Celia will call you 
home.

>   Peeking
Trigger: Go to back room at 6 or 9 pm. When she goes over to the stove or 
fridge, open the shower door. I'm not suggesting this event, ok? But please 
tell me if you have proved this. Better with complete information, of course.
Event: Your wife will interrupt you if she can go bath first. When she's 
inside, open the door and you can see she's bathing, still using her dress, of 
course. 


Child:    it may means if your child is a boy, not girl, because I choose 
daughter and I'm sick longing for this events (& sign) but can't find it, but 
it just my thought, but I get event with $ sign event while my child is girl)
$   Treasure 
Trigger: Chapter 3, enter your child's room when he/she is in and haven't 
sleep yet (about 9 pm). Better in beginning chapter 3. 
Scene: you'll ask what the wooden box in there is and he/she answer that that 
is his/her treasure found in the beach and ask me vow not open it until he/she 
grew up. There are 3 options (I bet it's empty; Let's open it now or Maybe 
something else inside). I choose 'let's open it now' and he/she gets emotional 
and asks me not to collide with his/her rule.

&   Bath Time
Trigger: Chapter 2. Befriend (not proper word, maybe have close relation with 
your child, keep giving gift) and maybe need to have really really close 
relationship with your child. Enter kitchen around 6 pm. Note: I didn't get 
this event, maybe because my child is daughter. Dunno.
Scene: you, you wife (except Nami) and your kid will take a bath together.

&   Do not enter
Trigger: Chapter 4. Try to enter your child's room at night when he/she is 
there and hasn't sleep yet (after 9 pm i think)
Scene: Daachan (teddy bear you bought from Van) is up and moving while your 
child is resting on the floor. Daachan will suddenly sit down and your child 
gets up and orders you to go out of the room.

M   New Helper
Trigger: Chapter 5 and up, wake up after your kid wakes up or after 7 a.m 
(both in your bedroom or main room. I don't know the exact time and what event 
will be trigger. May be it's random or depend on what time o'clock you wake 
up. Note: it can trigger many times. And i start thinking that "chatting with 
kids" event is same with this. but i still trying to prove it first.
Scene:   When I woke up about 11.30 am (I try at 12 am but it doesn't 
trigger).  My child comes in and tells that he/she has watering all the 
plants. And those really have been watered!! When I woke up about 7.30 a.m my 
child comes in and tells that he/she has feed the animals. I don't know the 
exact requirements what job will be done by her/him.

$   Fall in love?
Trigger: Summer, fall or winter Chapter 5. Enter your bedroom from your 
child's bedroom at a time when your wife isn't in your bedroom. My friend says 
if your child is daughter, it will trigger in kitchen. For daughter: Actually, 
for simple one, I get it chapter 5 Summer, 9.30 pm. It's the time when your 
daughter come home, just wait for her around that time. When she gets into the 
house, follow her into the house and rush to the kitchen. Must hurry, she's 
not long there. Actually at that time, (if your wife is Celia, I don't know if 
the others) she's in the main room, but when you reach kitchen, your wife 
(Celia) will be there.
Scene: Your son wants to discuss something important to you. He/she falls in 
love with someone and needs your advice. If you're married to Nami, she will 
come into the room while you're talking and she gives her own thought on the 
matter too.
Daughter: your daughter said to your mother that she falls in love with some 
one. Then your wife guesses if he's Hugh. You'll ask her what the matter but 
your daughter doesn't want to tell you and then run. 

&   Bath time again
Trigger: Summer, fall or winter chapter 6. Note I didn't get this event, maybe 
because my child is daughter. Dunno.
Scene: one day, your child will ask if you're going to take a bath or not. Say 
yes and he/she will offer to wash your back. Your child will remember how much 
fun he/she had when you bathed him as toddler and then gets rather 
depressed    to see how old you've gotten and how he is now bigger and 
stronger than you ever were.

&   Chatting with kids
Trigger: If your child wakes up earlier than you, chapter 6. Note: (maybe) it 
can trigger many times. From information, it can trigger even you sleep in 
main room.
Scene: Your child will say 'good morning'


3.   VILLAGERS

1. UNIDENTIFY DOMICILE

Takakura    (I wanted to classify him as family, but I'm afraid you all have 
difficulty to find his name later)
$   Free Horse 
Trigger: 1st few days in summer, you must around your farm at noon (about 12 
am). 
Scene: Takakura says that he got animal with him and will give you horse for 
free. Some people say that the day you get it will affect your horse fur 
color. I get the white one.

$   Hybridize living machine
Trigger: I don't know the exact time, but may be it starts at the end of 
chapter 2, mostly in chapter 3. Go into Takakura's house when he's inside 
(best time is at night). In case, just befriend with him. 
Scene: Takakura will tell you that he gets a plant from someone and asks you 
whether to keep it or not. Choose 'yes' of course. It's very important.

M   How to shipping/get the benefit
Trigger: If in the previous day you shipped crop, seed or dairy products. 
Enter the food storage when Takakura arrives from city (about 00.30 pm). Note: 
It can trigger many times.
Scene: Takakura will explain about shipping and put the benefit in box. Means, 
you must take the profit in box by your self, not automatically into your cash.

M   Shipping or not shipping
Trigger : Go into food storage room when Takakura inside to take the product 
to be shipped. About 5.15-5.32 am. Note: It can trigger many times
Scene : When you don't have any product to be shipped, Takakura will say it's 
okay because it's sometimes happen, but when you have the product, he'll say 
that he'll be going now. 

& " 3rd generation crops shipping bin 1
Trigger: After you get the 3rd generation crops. Show it to Takakura before he 
picks up things to be shipped (I think before he goes to the city, he first 
stops at food storage). I'm not sure if it really event or just "requirement" 
for "3rd generation crops shipping bin 2" can be trigger. Not much information 
about this. Sorry.
Scene: He will say he will ask around town to see if anyone wants to buy it.

&    3rd generation crops shipping bin 2
Trigger: About three days after '3rd generation crops shipping bin 1' 
obtained. Enter food storage; I suppose it's at noon when Takakura is there 
(after he goes back from city, his first stop is food storage room)
Scene: Takakura presents a shipping bin for your third generation crops.

M    Good Bye
Trigger: If you sell an animal (let say, you write in Takakura's note at day 
1) and you wake up in the time when Takakura used to go to the city (around 
5.30 am) in the next day (day 2). Note: it can trigger many times
Scene: you'll see Takakura talk to the animals and take him to the city. It 
really makes me feel guilty after that, really. It takes 1 hour long in the 
game. So I better avoid this event by wake up late than that (or maybe early). 
Beside, I can keep my heart from being guilty. Hehehe. 

$   Get ordered items
Trigger: the day when you get items you ordered and you are around your farm. 
But lately (start chapter 4), even I run away, I'm still trapped in this 
event. It's not annoying as long as it doesn't take my time in game, but 
lately (again), I found that this event takes 1 hour long. Dunno, maybe it is 
glitch. Note: it can trigger many times
Scene: You'll be shown that Takakura put your ordered items in tools room.

$   Expansion order is finish
Trigger: The day when the expansion is finish, when you wake up.
Scene: Takakura will call you and tells that the expansion you ordered is 
finish and gives some advice to use this.

M   Miscount 
Trigger: Actually it occurs because of the game's miscount. To cover it, the 
game make extra event to reduce the error. I get it when I order miracle 
potion at the last day of a chapter, and the expansion I ordered still hasn't 
finish yet (for me, it is milking room, dunno if it'll trigger if you order 
another). You still wake up at 12 pm in the last day (day 10 winter). 
Scene: When the calendar is changing, the scene will appear when Sprites will 
call you and tell that Takakura left you a note. In his note, Takakura says 
that the miracle potion has been done and your cow will pregnant soon. After 
that, there's a scene when you go outside and Takakura guess if you want to 
check the expansion, then he'll say that the expansion is finished. 


Van
$   Open for business
Trigger: Noon (12 am), when Van about to open his shop and you're around Van's 
shop area. Note: it can trigger many times
Scene: Van will announce that his shop has opened.

$   Thanks for today
Trigger: Evening (6 pm), when Van going to close his shop and you're around 
Van's shop area. Actually it's just dialog box. Note: it can trigger many times
Scene: Van will announce that he wants to call it a day.

&   "Going diet?
Trigger: When Van coming, he will stop to the inn first. Follow him to inn. I 
think it just conduct in first time Van comes, means at day 3 chapter 1 
because until now I never find the time when Van go inside to inn before open 
the shop. I once find it, but it's in chapter 4 and the event not trigger. I 
don't know the exact requirement. May be it must raining to make Van stop in 
the inn first. Some people say it can be obtained when Van comes to the 
village on his 'not normal' selling day (means not 3 or 8). May be occurs many 
times. But I doubt if this event is really 'event', not common conversation. 
Sorry. Please tell me if you have proved this. Better with complete 
information.
Scene: You will see Van talk to Tim about diet. Some people say that he will 
asks you question, and you should choose "congratulations".

$   Combo event in villa
Trigger: In chapter 3, day 3 or 8, go to Romana's villa when Van is there 
(counting from closed hour and how long he walks, maybe it's above 6.30 pm)
Scene: When you come in, you'll see Van begging Romana to sell a painting in 
villa to him. Romana says that the painting made by famous artist and Van 
never can buy it. Van get angry and vow that one day he'll be a rich man and 
buy it, then he leaves. After that, Lumina downstairs and says to Romana not 
to lie because she is the one who painted it. Then Sebastian comes and Lumina 
ask him for a favor. Sebastian goes out and you can choose whether to follow 
him or not. If you follow him, you'll find that Sebastian want to pick 
MukuMuku's fur for Lumina's paint brush even he must fight it.

$   Catch It 4 (look at Darryl Event)

$   Deliver Items
Trigger: When you decide to buy certain items that need to be deliver by him, 
which are Teddy Bear and Vas
Scene: Van will directly deliver the items as soon as you decide to buy it.


Murrey
&    Murrey the thief 
Trigger: You must keep some foods in refrigerator at food storage. Come out 
from your house at night (some people say if enter food storage). Note: it can 
trigger many times
Scene: You catch him stealing your food from your food storage. You can either 
ask him to give him back or let him have it. If you let him take it, he'll 
give you fish

&    Going home
Trigger: If you have give him enough money for many times (He'll ask you money 
if you talk to him when he's sitting in the bridge, there's option how much 
amount money you'll give to him, about 3-6 pm but not every day). When the 
game think it's enough time and money you give, when you enter (or maybe exit) 
your house. Don't know the exact requirements. But some people say it need 2 
or 3 years later.
Scene: He'll stop at your house and tell you that he has got enough money to 
go home to Poo Poo village, his own home. Then he will give you strange item 
that he found in dig site and says that Van might buy it.

>   Being rich or being poor?
Trigger: Have 'send' Murrey to leave the village and he has come back. Don't 
know if it automatically trigger or must talk to him first.I'm not suggesting 
this event, ok? But please tell me if you have proved this. Better with 
complete information, of course.
Event: He has being rich and will give you a lot of money. Some people say 
that Murrey tells you that he has spent all the money you give to buy drink.


MukuMuku
$   Catch It 1-4. For more detail, look at Darryl event.

"$   Free record
Trigger: Befriend with him/her. You can give more than 1 flower plus more than 
1 fish (as I remember, 3 times each, total 6 items a day, maybe). It helps to 
boost friendship since he/she just appears in winter.
Scene: If you do so, about 4th day you giving him/ her, talk to him/her and 
he/she will start to give you record (joy of fall, the most joyful song than 
others). You can get the record from him everyday and sell it for 486G. Some 
people say you can get it twice a day, but I keep trying and just can get one 
a day.

>   Injured (iguana? don't know this creature's name in English, sorry) 
Trigger: give MukuMuku fish
Scene: There's event about injured (iguana?). I'm not suggesting this event, 
but my 'believable' friend says if it's true without giving more information. 
But please tell me if you have proved this. Better with complete information, 
of course


Bug
&    Bug's warn
Trigger: If you plant crops (vegetable and root vegetable) too close to tree. 
Exit your house at night.
Scene: the bug will tell you not to plant any crops too close to the tree 
because it will make the crops wilt.

M   Unuseful Fertilizer
Trigger : When you put fertilizers too much in a crop/tree. I mean, you put a 
fertilizer and then put it again and again. The amount depends on the 
crop/tree. But it's between 1-3 fertilizers.
Scene : There's something calls you, you get confused, but you found that who 
has called you is a bug. It tells you that it is no use to put any fertilizer 
for more.


Duck
$   New unuseful creature
Trigger: Summer, only in chapter Chapter 2 and you have a pond. Still have 2 
empty places in your coop (means maximum chicken/hen is 6)
Scene: Your wife will tell you that there're ducks in the pond. Your wife will 
ask you whether want to keep them or not. Note: female duck doesn't lay eggs 
but the male one can fertilize hen's eggs to be fertilized egg. You'll never 
know which egg is duck egg (since if you examine the egg just says 'fertilized 
egg') until you hatch it and see what will be hatched. Sorry for saying it 
unuseful, I think it so because they don't lay eggs but I feel pity to sell it 
since there's only a way to get it.


2.VILLA

Romana
$   Combo event in villa (look at Van's event)

$   Free Cat
Trigger: Befriend with her. Fall chapter 2. Wake up around 9 am. Some people 
say sleeps around 11 (don't know whether am or pm, but maybe am). I get by 
wake up at 9 am.
Scene: Romana will knocking and say that a cat come to her house and asks you 
to keep it.

$   Free watering can
Trigger: Befriend with her. Maybe after you get 3rd land and plant enough 
crops in it. Enter her room (under the stairs) when she's alone (maybe around 
11.30 am).
Scene: She tells you that she found a watering can while cleaned her house. 
Then she calls Sebastian and orders him to deliver it into your house (tool 
room/shed).

"$    'No one knows' Music Sheets
Trigger: Befriend with her. Chapter 3 and up. Talk to her, I think when she 
stands next to piano (or main room for generally).
Scene: She will give you music sheets


Sebastian
$   Combo event in villa (look at Van's event)

M   Whose picture?

Trigger: first time (I think) you enter Sebastian's room when he's inside. 
Sebastian's room is the right door. I get it at 2 pm. 
Scene: Sebastian looking at the picture and there's option what will be asked 
to Sebastian about the picture. I don't know the right option, but I 
choose 'is your mother picture?' and his reaction better than other options.

&   Try a dish
Trigger: befriend with him, enter villa at night.
Scene: when you enter villa, Sebastian asks you to taste the dish he made. 
Answer that the dish is delicious and he'll be happy. After that, Sebastian 
will start talking about Lumina who has grown up and getting prettier. He 
wonders if Lumina has a man she likes. 

M   Replace me
Trigger: I forget, but I suppose it happens in chapter 2 and you have 
befriended with him. Go to the Sebastian's room villa at night when he's in. 
But I think not only at night, but as long as he's in his room. 
Scene: Sebastian asks you to take care for Lumina and Romana if he's not in 
this world anymore.

"$   Town Spirit Record
Trigger: Befriend with him. Enter his room at night.
Scene: Talk to him and he will give you record (town spirit).


4.   FIREWORKS MAKERS

Kassey
$"   Territorial Minigames
Trigger: Talk to him when he's working (sitting and grabbing round fireworks). 
Note: It can trigger many times, once in a day and per one person, means, you 
can play twice a day (challenge Patrick and Kassey)
Scene: You'll be encountered a mini game


Patrick
$"    Territorial Minigame. Look at Kassey event.

$"   Free Fireworks
Trigger: Befriend with him. Chapter 3. I forget how it trigger, I mean, 
in 'event' style or just like common conversation, sorry.  I also forgot 
whether it triggers when he's working or not, but maybe when he's not working, 
because if he's working, you'll automatically encounter his mini games.
Scene: let say, talk to him and he'll give you fireworks.

$"   Free Record
Trigger: Befriend with him and WIN, I said, WIN in territorial mini games from 
Patrick. Some people say 10 times, but I get it in my 8th winning. Maybe it 
depends on the level you have befriended with. I have befriended with him long-
time and -let say- high level (I keep give him gifts even he has turn his head 
when I walk by). 
Scene: When you fulfill the requirements (only the game's program know for 
exact), you'll get record as exchange you beat him (memories 64).



5.   LABORATORIUM

Darry
$   Free Seed Maker
Trigger: After you befriend with him (can be identified by look at his head, 
whether look at you or just ignore you when you walk on by next to him). I put 
it at first place because it'll be better if you can trigger it as soon as 
possible to making amount of money, making maximum profit from your trees. Go 
into his house after 1 pm and before 5 pm (common day)
Scene: Darryl is furious that the city stole his plan. He decides to give you 
the seed maker

$   Catch it 1
Trigger: Come out from your house around 7 pm. starting in winter. I 
said 'starting cause I trigger 'catch it 4' event at spring
Scene: You'll see Darryl running past your farm towards springs. You then 
follow him and see that he want to catch MukuMuku. He talks to you about his 
mission. After that, he will be frightening of MukuMuku which suddenly come. 
He then runs away and falls down.

$   Catch it 2
Trigger: Come out from your house around 7 pm, several days after you 
trigger 'Catch it 1' event.
Scene: You'll see Darryl running past your farm towards springs. You then 
follow him and see that he want to catch MukuMuku. He talks to you about his 
mission to lure MukuMuku into his lab by food trap. Then Darryl shocked when 
he realizes that Murrey has eaten all the food.

$   Catch it 3
Trigger: Come out from your house around 7 pm, several days after you 
trigger 'Catch it 2' event.
Scene: You'll see Darryl running past your farm towards springs. You then 
follow him and see that he want to catch MukuMuku. He talks to you about his 
mission to lure MukuMuku into his lab by food trap (again). But this time he's 
a little bit careful in case Murrey comes again. But at the last second when 
he doesn't pay attention, Murrey comes again and intercepts the food from 
MukuMuku.

$   Catch It 4
Trigger: Come out from your house around 7 pm, several days after you 
trigger 'Catch it 3' event.
Scene: You'll see Darryl running past your farm towards springs. You then 
follow him and see that he want to catch MukuMuku. He talks to you about his 
mission to lure MukuMuku into his lab by food trap (again). But this time he's 
a little bit careful in case Murrey comes again. But at the last second when 
he doesn't pay attention, Murrey comes again, Van goes there too (I don't know 
what the relation is, really)

$   Cow Stealer
Trigger: Come out from your house around 7 pm. I think after all the 'catch 
it' events trigger. And I think if there's cow pastured. 
Scene: You found Darryl talk by himself about taking out your cow to be his 
experiment. You then walk to him and he gets startled and be nervous. Then he 
frightening by your cow's sound behind him.

&    Spy 
Trigger: don't know the exact, I don't get it, but some people say it trigger 
when you're digging until 5 pm (and forced to stop by Carter). Chapter 2. 
Scene: After Carter thanks to you for doing work, Flora will come up and meet 
you. You'll walk off and Carter-Flora will start chat. Then you catch Darryl 
spying on Flora and Carter from other side of stream. He gets jealous that 
Flora is cooking for Carter. When Flora spots him, he runs away and falls.

$    That's how kid acts
Trigger: Step out from your house at morning, chapter 2.
Scene: You find Darryl looking through your window and look at your children. 
He's mumbling 'so that's a baby would act'. Then he realize that you there and 
get nervous. He runs away and falls. Like always.

$    Power Source 1
Trigger: Enter his house at 1-5 pm. Before my 1st update, the requirement is 
must be sunny, but I get it when raining. My own experience, I get it at 1.00 
pm, chapter 5, day 9 Spring. 
Scene: when you walk into his house, Darryl is mumbling and laughing to him 
self about project he conducts. He realizes that you're there and asks what 
you want. The options are: "nothing" or "what are you doing". Choose the 2nd 
and he will explain that he's conducting an experiment that tries to get some 
power for the town. When he shows you the project, it blows the circuit 
breaker in his house.

$   Power Source 2
Trigger: Enter his house after 1 pm and after you trigger 'Power Source 1' 
event. It must be sunny? I get it at sunny too. My own experience, i get it at 
chapter 5, day 2 Spring. 01.43 pm.
Scene: Darryl is conducting another experiment to get energy from solar. There 
is an option to choose whether to run away or stay here. Better choose "stay 
here". It blows again the circuit breaker in his house.

M   Power Source 3
Trigger: Several days after "power source2" trigger. Enter his house between 
1.00 - 5.00 PM. In my own experiences, I get it at chapter 5 winter day 1, 
4.20 PM. I get it whet it is raining. I don't know it is a requirement or not, 
because this event related to water. But I think it's just coincident and can 
trigger in sunny.
Scene: Darryl conducts an experiment, he is studying water supply. The 
village' drinking water comes mainly from underground sources. But because 
these won't last forever, he is start to thinking to make a giant water tank 
that could store rainwater. After long explanation, Darryl wants to try his 
experiment. And then there is an option box, but you can only choose to run 
away. After that, you know the rest like usually.


5.   ARTIST HOUSE CODY

Cody
$   Free sickle
Trigger: Befriend with him and enter his house when he's inside (9.20-10.30 am 
or 01.40-2.35 pm). But from my note, I my own, get it at 7.01 (forget, am or 
pm?) at day 7. Weird. Some people say it related to amount of grass that you 
have cut. Dunno.
Scene: Cody will give you red sickle.

$   Free statue
Trigger: befriend with him. Chapter 3 or beyond. Enter his house when he's 
inside. (9.20-10.30 am or 01.40-2.35 pm).
Scene: Cody will offer you statue he made. Accept it and he will deliver it to 
your home. You can choose where you want him to put in. 

>   Free painting
Trigger: befriend with him and enter his house. Chapter 3 up. I'm a little bit 
confused because of too little information. Maybe what they mean painting is 
same with statue. I'm still keeping try to get this event. But please tell me 
if you have proved this. Better with complete information, of course
Scene:  He'll give you painting (?)

>   Turtle
Trigger: After Cody gives painting. When Cody and turtle are in the swamp, use 
fishing rod. Chapter 1 only. It's really impossible.  I'm not suggesting this 
event, ok? But please tell me if you have proved this. Better with complete 
information, of course.
Scene: You'll get intermission sequence when you start to drown. Cody and 
turtle will save you. Then Cody tells you that he is the one who put scarf in 
turtle's neck. Later during the year, Cody will give you the turtle.

M    An admirer?
Trigger: Go reach to Cody' house area. Not marry Nami. For exactly from short 
way next to inn direction. In case it'll not trigger if you reach from fire 
workers direction, maybe. Chapter 4. Around 9.20, but I forget if it is 
ordinary day or Van's day, sorry.
Scene: There's Nami and she wants to talk to Cody. Nami confess that Cody look 
interesting when he's working.


6.   BLUE BAR

Griffin
$   Guitar player concert
Trigger: Go into Bar at night when Griffin, Muffy and Rock inside. Can be 
trigger when there's another person there, as long as Muffy, Rock and Griffin 
are there. I ince got Grant there, too. Note: it can trigger many times
Scene: You'll see Griffin playing guitar for you, Muffy and Rock. Private 
concert, eh?

$"   Free Record
Trigger: Befriend with him. Enter Griffin's room when he's inside. Maybe 
around 10 am or 2-3 pm.
Scene: Talk to him and he will give you a record (marine jazz).


7.   MUSICIAN HOUSE GUSTAFA

Gustafa
$"    Free Tum tum
Trigger: Befriend with him, at chapter 3, go into his house when he is in (of 
course). I think the time is exactly after he wakes up and before going out 
which means after and about 9 am. Another time is after he comes from springs 
at night, around 9-10 pm I think. Actually I forget if it is event that 
trigger or just common conversation (which means you must talk to him first in 
order to get the items). 
Scene: He'll give you a Tum Tum. 


8.   INNER INN

Tim 
&   Conversation with wife
Trigger: I don't know the exact requirements, but I think it's at several 
first days in the beginning chapter 1, because I think it is 'introduction 
situation' scene. Go into inn when Ruby and Tim at front room. 
Scene: Tim will take a chat with Ruby and talk about their 'former habit' to 
traveling. Tim asks Ruby whether she likes staying in this village or not.

$    Free Hoe
Trigger: Befriend with him, go into Tim's room when he's there alone. I 
suppose, it's 8.30 pm. After you order or get 3rd land. 
Scene: Tim will say that he got a hoe from traveling and he doesn't need it, 
so he'll give it to you. 


Ruby
$    Free spices 
Trigger: Befriend with her, go into kitchen at inn when she's there alone. I 
suppose it's between 11.40 am and 1 pm.
Scene: She'll ask you if you like to cook or not. Answer "yes" and she'll give 
you 'never lasting' Ruby spices. If you have heard that it can be multiply, be 
careful, it cannot conduct in PS 2.


Rock
$"   Drink Milk Contest
Trigger: Go into inn, Van's day at noon (around 12 am). Note: it can trigger 
many times
Scene: Talk to him and he will challenge you in milk-drinking contest. Rock is 
normal opponent.

$"   Free Record
Trigger: befriend with him and have many times played milk-drinking contest 
with him (maybe about 10 times, but not require winning). Go into his room 
when he's inside. The best time is when he's just wake up (12 am-1 pm), but 
you must hurry because he's not long there. Talk to him, my friend say it must 
when he's stand in most far (from screen) side of room, when he's stand next 
to statue. I get it when he's in this spot too. My own experience, you must 
keep talk too him until he asks you about fashion, choose "well", after that I 
get the record.
Scene: talk to him and he'll give you record (flower bud)


9.   GALEN FAMILY

Galen
$"   Grave mini game
Trigger: Chapter 2 up. In the morning (about 5-6.30 am) and Galen stand next 
to Nina's grave. Keep talk to him until he offers you to brush Nina's grave.
Scene: You'll be encountered a mini game cleaning the graves (you can see the 
data from your diary). After you finish, Nina's spirit will arise and thanks 
to you. It's the best way to befriend with Galen if you miss it in chapter 1 
since in chapter 2 he always refuses your gifts all day, every day. 

$"   Free pole
Trigger: Befriend with him. Chapter 2 and up. Enter his house when he's 
inside. If you still don't get this, keep play grave mini game. I get it when 
I have play it 9 times, but if you have good job in chapter 1(means have 
befriend with him), maybe you only just play less than my amount.
Scene: I forget if it's an event or just like common conversation. So, just 
try to talk to him every time you see him inside, if the time is right, he'll 
give you pole.

M    My beloved wife has gone
Trigger: Walk to the bridge.  I don't know the exact requirements, but maybe 
it's when Galen outside his house and at chapter 3 because it happen after 
Galen not in sorrow anymore. I get it in chapter 3
Scene: You'll see Galen talks to Nina's grave about the time he proposed her. 
It's really sad.


Nina
" $   The dream
Trigger: Around fall season 1st chapter
Scene: Well, it's just common conversation, which means she can say it 
everywhere. (I get it when she on the way home). She'll talk about her dream 
that is about sprites. Some people say it's a requirement to make the pot let 
you talk to him and choose gender. So I put it here.


10.   WALLY FAMILY

Wally
$   Free wool shears 
Trigger: Befriend with him. Enter his house and go upstairs. For additional, 
maybe when he's upstairs (or just enough when he's inside home, dunno, but the 
event trigger upstairs) and maybe you must have a sheep. The best time to do 
this is at the morning after the Wally's house is 'wake up' but before he is 
going running, at noon when he takes a break (few opportunity), or afternoon 
after he finishes his exercise.
Scene: In upstairs, Wally will give you shears.

"$   Free Gold Medal
Trigger: Befriend, chapter 3 or late. Talk to him when he's inside. if you 
still dont get it, keep give him items. I get it after i gave him egg and 
other item (i forget what it is, maybe milk) then I continue talk to him. I my 
own experience get it at chapter 5 in Van day (day 3) 6.20 pm when he stands 
next to the stove.
Scene: He'll give you gold medal. Another unidentified function item. LOL


Chris
$ Family problem. Look at Samantha event.


Hugh
"$   Drink Milk Contest
Trigger: Chapter 3 up. Go into the inn when Hugh inside. Maybe in the morning 
around 9. Note: it can trigger many times
Scene: Talk to Hugh and he offers if you want to play milk-drinking contest 
with him. Hugh is expert (difficult) opponent.

"$   Free Record
Trigger: Befriend with him. Chapter 3 and beyond. Go into upstairs of his 
house when he's there. It's really difficult since Hugh very rare in there. 
The best way is in the dawn, when the house is not answer "sleeping" anymore 
when you knocking, rush to upstairs and talk to Hugh (6 am).
Scene: He'll give you record (Harvest Moon SE, the same music with music in 
the beginning of the game). 


11.   CLINIC

Hardy
$   Keep health
Trigger: Chapter 2, first time you enter the clinic at chapter 2 (of course) 
and at time when Hardy inside (before noon)
Scene: You'll faint and Hardy will help you and give advice 

$   Free sickle
Trigger: Befriend with him. Chapter 2 or beyond. Maybe after you get sickle 
from Cody and Hardy inside the house.
Scene: Hardy will give you sickle.

M   You look pale, Pal!
Trigger: Reach the path to the springs (the path next to bridge, not short way 
path from your farm) at night but I forget the chapter. Maybe chapter 2 or 3. 
I get it at 8.44 pm winter.
Scene: When you reach exact point, you'll encountered scene where you see 
Hardy go to the springs. You'll follow him and see that Hardy want to cure 
MukuMuku because he/she is pale. After that, the conversation changes about 
how Hardy 'gets' his eye. 


12.   GRANT FAMILY

Grant
$"   Drink Milk Contest
Trigger: Chapter 2 up. Van's day about noon (12 am). Go into inn when Grant 
inside. Note: it can trigger many times
Scene: Talk to him and he will offer you to join Milk-drinking contest. Grant 
is easy opponent.

$    Free very useful-alarm clock
Trigger: Starting chapter 2, visit Grant in his house. Since he's working all 
day and directly goes to sleep after he arrives in his house, the best way is 
visit him at dawn before he goes to work (5 am). Don't worry; it not requires 
befriend.
Scene: When you enter his house, he welcomed you and offers an alarm clock. 
Then he will deliver it to your house.

M   Get Promotion
Trigger:  Chapter 5, Exit your house at night (around 8 pm). My own 
experience, I got it at Chapter 5 day 9 Summer 8.06 pm. I don't know 
if "Summer" is a requirement too. 
Scene: You'll hear some one laughing. When you check, the one who laughing is 
Grant. He's so happy because finally he gets promotion from his boss.


Samantha
$   Family problem
Trigger: When Samantha and Chris outside next to well, Go to clinic (Hardy's 
house) and then go outside. Chapter 2 and beyond, I think it's at days of 
beginning chapter 2 because it's kind of 'introduction situation' event. 
Remembering that Chris is going to the city almost all day, I suppose it may 
be at Van's day, once more, maybe.
Scene: Samantha and Chris will chat about their family. 

M   Tidy up!!
Trigger: Chapter 2, go into Kate's house when Samantha and Kate inside.
Scene: Samantha asks Kate to tidy up her room, then Kate feel annoyed. 


Kate
$ Want to be a novelist
Trigger: chapter 3. Dig in the dig site until Carter tells you to stop (5 pm).
Scene: After Carter sees the items you found in sites, you'll be encountered a 
scene where Kate talk to Flora that she wants to be a novelist. 

M   Tidy up!! Look at Samantha event.

$"   Free Record
Trigger: Befriend with her. Go into her room (upstairs) when she's in there. 
Chapter 3 and up. I think the best way is when she just wakes up (around 6 am).
Scene: She'll give you record. (Winter HM. Oh Lord, it really brings the 
memory. This music is same as music in HM: BTN in winter)


13.   VESTA FARM

Vesta
$    Free Hoe
Trigger: After you get hoe from Tim (means after get 3rd land and maybe have 
order all kind hoe from Takakura), go into Vesta's food storage when she's 
alone inside (after 10.47 am). Must hurry, because not long after that, she'll 
go outside, I think before 11 am.
Scene: She'll give you a hoe

>   Raccoon 
Trigger: After Marlyn gives you veggie juice and Vesta gives you weird hoe, 
and can only be obtained in chapter 1. Of course it's REALLY REALLY impossible 
since 3rd land can only occur after chapter 1. So I'm not suggesting this 
event. But please tell me if you have proved this. Better with complete 
information, of course.
Scene: Vesta will give you a Raccoon which sometimes seen around Vesta's farm.

>"   Discount?
Trigger: Befriend with Vesta by buy seeds from her, plant them and give 1/5 of 
them (don't know what it means). Starting chapter 2. I'm not suggesting this 
event. But please tell me if you have proved this. Better with complete 
information, of course.
Scene: Vesta will start giving you discount on sweet potatoes and watermelon 
because; she says, "Are a little overpriced".

&>(Means, I really don't know how it should classify as, just rumour or not) 
Free cows
Trigger: Very close with her (can be indicated if you can obtain "Discount?" 
event). Have at least 2 free spaces in barn.
Scene: One day when you wake up and go outside, Vesta will be at your door 
sort of blushing and she'll have cows on leashes behind her. One is a bull and 
one is female. She will say thank you for being my good friend. I don't need 
these cows anymore and I didn't want to sell them to that scientist so I 
thought you should take them. I know they will be safe here". It will give you 
options box: "thank you" or "oh I couldn't". If you accept, she will give the 
leashes to you and you'll be left with Takakura to help you get them inside 
the barn.


Marlyn
>   Free Juice
Trigger: Befriend with him. I'm not suggesting this event, ok? But please tell 
me if you have proved this. Better with complete information, of course.
Scene: He'll give you veggie juice. 

$"   Free Record
Trigger: Befriend with him. But if he starts to look at you while you pass by, 
it doesn't mean you will easily get it. My own experience, I have made him 
befriend with me before I try to get a record, but actually he still doesn't 
give me. Then I search for information, my friend says that you must give him 
as many items as can (I can give him 5 kind of items: S crop, turbo jolt, 
milk, good cheese/butter, dish) when he's around waterfall. It's tricky, of 
course, since he is there just once a season (Van day, but I forget which one, 
but may be day 3). One thing makes it trickier, when Marlyn in waterfall, 
actually he's in 'don't want to accept gifts' status, but you can give him by 
taking any little chance, which is: when he's walking to one spot to another, 
when he's changing his pose (it's the most difficult, cause really fast), but 
the easiest way is when his pose is NOT bow and his hand is in pocket 
(like 'thinking hard' pose) means you can give him when he is stood upright 
(his head look forward and his hands not in the pocket). Whew. So, the 
conclusion of requirement is befriended with him and talk/ask when he's around 
waterfall (day 3, maybe, because day 8 he's around Nina's grave almost all 
day.)
Scene: After "the game" think you have meet the requirement, Marlyn will give 
you record.


14.   DIGSITE

Carter
$   I love you!!
Trigger: Reach the dig sites (trigger at the end of valley) at chapter 4 or 5. 
In the morning before digging time (before 10 am). My own experience I got it 
in summer day 2, 8.12 am Chapter 5.
Scene: Carter says to Flora that he understands his feeling that he loves 
Flora and proposes her. Carter wants Flora to hug him, but Carter falls into 
the stream.

&   Cihuahua
Trigger: Befriend with him. Get a tablet every year. Chapter  4 (or beyond?). 
I'm in chapter 5 and have get tablet every year but still don't get it. I'm 
starting thinking it's just a rumour.
Scene: He'll give you a Cihuahua

"$   Free Record
Trigger: Befriend (easy, just dig as often as can). Talk to him when he's in 
the beach (Van day).
Scene: He will give you record (summer memories)


Flora
"$   Free Necklace
Trigger: Befriend with her. Enter tent when she's inside (after 5 pm).
Scene: Talk to her and she'll give you necklace.


15.   SPRINGS

Sprites
$   Free Blue Feather.
Trigger:  Before chapter 1 ends (I think it's about fall season), and get girl 
with 3 hearts. They'll call you to their house and you're automatically in 
their house. 
Scene: the sprites found a blue feather and fight for it, and then one of them 
decide to give it to you and put it to your closet in tools room. On the way 
home, you meet Takakura and then he'll explain what the Blue Feather for. 

"$    Choose the gender
Trigger: Before married, before chapter 1 ends, go into sprites house and talk 
to the pot that behind the sprites. Talk to it many times…many.. many times 
until it tells that it gives up and offer you to choose your kid's gender. 
Actually, this game sets you'll get a boy, so this will be really effective if 
you want a daughter. Some people say it triggers after Nina talks about her 
dream (look at Nina's event)
Scene: After you talk to the pot many many many times, at last it will offer 
you to choose your kid's gender. After you choose, talk to the sprites too.

$   Isolated cow
Trigger: when your cow's XXX is getting red (means almost getting birth) Note: 
it can trigger many times
Scene: Sprites will call you and tell that your cow needs to be isolated. 
After that, your cow is isolated. Sprites then tell you not to forget isolate 
your cow BY YOUR SELF if your cow's XXX is getting red. It can be known by 
talking to your pregnant cow, and you'll say "(name)'s XXX is getting red, she 
must be isolated soon". And then you must go to the tool shed and examine the 
isolation tool. If you don't do this until last second, then sprites will call 
you again to isolation process (start at 00 am if you haven't sleep). 

$   The day of birth
Trigger: Time when your cow giving birth. Note: it can trigger many times
Scene: Sprites will call you and tell that you have new friend. They tell the 
gender and ask you to name it. 

>   Have an owl
Trigger: don't know. Some say befriend with all villagers and help sprites to 
clean the springs. I really don't suggest this event. But please tell me if 
you have proved this. Better with complete information, of course
Scene: If you help clean the springs, they'll give you an owl which you can 
see it some times in big tree and hear its voice.

$   Looking for Nices. 
Trigger: Walk onto springs at evening (6 pm I think, and maybe start in 
chapter 2)
Scene: Onetime, when you walk onto springs at evening, you'll be encountered 
event where sprites talking about wonderful things for Harvest Goddess in that 
springs, then they decide to clean, collect lots of "nices". Wonder what it 
means? I do too. Some people say it related to archeology items. If you have 
found many rare items in dig sites, nices will be trigger. But I don't know if 
it's true.  But after this event trigger, next time you'll be encounter events 
about nices in many places and time. Some people say it occurs in every season 
(once in a season) and you mustn't miss an event in a season, or Nices event 
will not complete or it must start from beginning again. Look at 'Nices' event 
for more detail. But I think it really possible that 'Nices' event trigger 
disarranged from 1 to 4.

$   Nices 1
Trigger: several days after you trigger 'Looking for Nices.' Event. Go to 
springs at night (6 pm or up)
Scene: They'll test to call Harvest Goddess in springs. Surprisingly, there's 
a voice from spring, although a little bit unbelievable if it's really a 
goddess. 

$   Nices 2
Trigger: Next season from 'Nices 1' event, exit your house in the morning 
(about 6 am), and have you cow pastured, I think.
Scene: You'll see sprites talk in front of your farm and discuss whether your 
cow is Nices or not

$   Nices 3
Trigger: Next season from 'Nices 2' event; go to Romana's villa at noon 
(around 12 am, but for more information, I get it at 11.43 am), and Romana is 
outside of house, I think.
Scene: You'll see sprites talk in front of Romana's villa and discuss whether 
Romana is Nices or not.

$   Nices 4
Trigger: Next season from 'Nices 3' event, exit your farm via path next to 
Takakura's house at noon (about 12 am), but some say about 6 pm. For my own 
experience, I forget when it triggers, sorry. But I think when Gustafa is 
playing guitar next to his house.
Scene: You'll see sprites talk in front of Gustafa's yurt. Then they hear 
Gustafa's music and listen to it. They say that the song is nice music, so 
that it is 'Nice' and start to look for another 'Nices'.

M   The Goddess
Trigger: I don't know the exact requirements, but I think after all Nices 
events have been trigger. Go into the Springs at night. For my own experience, 
I got it at 11.01 pm Fall Chapter 5. 
Scene: You and the Sprites go to the Springs, after that the screen goes white 
and a conversation appears. The Goddess says that you certainly collected a 
lot of 'nices' for her. She tells that she is a goddess in many places, so she 
may not be able to come here much


16.   FESTIVAL EVENT
$    New Year's Festival
Trigger: Go into Romana's house between 10 am-9 pm, day 1 spring. Note: it can 
trigger many times, but cannot obtain in chapter 1.
Scene: well,…like ordinary party.

$   Summer Festival
Trigger: Not raining. Day 2 (or three? Forget, check it in your calendar at 
the right side wall) summer. Exit your house around 10 am-5 pm. Some people 
say to go to Gustafa's house at that time. But I get it in 1st way (exit my 
house)
Scene: You'll singing together next to Gustafa's yurt.

$   Harvest Festival
Trigger: Not raining. Day 5 Fall. Exit your house around 12 am-5 pm; some 
people say can be obtained at 7 pm. Also, some people say to go to bar at that 
time. But I get it in 1st way (exit my house).
Scene: You'll eat together with villagers.

$   Starry Night Festival
Trigger: Not Raining. Day 7 winter. Exit your house around 7 pm- 11 pm. Some 
people say to go to Gustafa's house at that time. But I get it in 1st way 
(exit my house).
Scene: You'll singing together next to Gustafa's yurt.




Additional Strategy 

Plants grow every 12 o'clock, means 12 or 00 am and 12 or 00 pm. So if you 
want to avoid Murrey steal your crops, rush to your land around that time (in 
day when you think your crops can be harvest, of course). 

Sometime people are in "not accept any gift" status, it's really annoying.  I 
suggest you to survey the 'free time' before you really play the game. After 
you find the time, reload the game without saving it. Simple and unnecessary 
thing to be told, huh? But you can take the chance even they in their annoying 
status, which is when they start to move from 'previous pose' to 'next pose' 
or 'previous place to stand' to 'next place to stand'. The point is, you can 
give them gift even they're in 'annoying status' when they're walking (and 
their head turn on you when you have befriend with) hmmm…except Galen in 
chapter 2 I think.

If you have befriend, some people will teach you menu, some people can give 
more than one menu (beside, you can find menus from many places if you check 
it). I don't put it here because I think it's classified as common 
conversation. The people are Nina, Vesta, Ruby and Chris. Hmm I forget the 
leftover.

Some gamers say that you can identify villagers whether have been befriended 
with you or not by looking at their head when you walk by next to them. If 
they start turn his head looking at your movement, it means they have becoming 
your friend. But my own opinion, it depends on the character. Actually 
there're steps about relationship and which step to be require for let you 
get 'the item they have' is depend on the character. Just say, Ruby is 'easy 
becoming friend' person. Just when her head starts turns follow you, you can 
trigger Ruby spice event. Despite with Rock, he has turn his head, but he 
still doesn't give me record. But maybe it related to another requirement, 
which is must have milk-drinking contest many times with him (some people say 
10 times, but it doesn't require you must win). Well, let mention another 
example, Marlyn, look at 'free record' in Marlyn event, but maybe it's require 
the amount you give him items when he's around waterfall.  Another one is 
Hardy, he has turn his head, but I'm not directly get the sickle in chapter 2, 
but maybe it related to 'the right time'. Maybe it just occurs in right day, 
right time and right spot. Dunno again. Okay, let say, besides the symptom 
of 'turn to follow' head as indication of befriend, there's another sign, 
which is the dialog is start changing, there's additional dialog occurs. Some 
villagers start giving you recipe.

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