EVENT GATHERING
DIRECTION
!! SORRY…I'm not good in English!!
!! This is my first time submit this. Actually I write it in .doc (word
office), but this web require to .txt form, and i'm not accustomed to use this
program (notepad), so I'm sorry if this walkthrough/depth FAQS a little bit in
disorder form.
I made this with all my love for all Harvest moon lovers who have same problem
with me. Longing for complete events (which have been reveal, by us, of
course, not spoiler from Natsume, 505 street etc). So don't protest me if you
think it haven't complete enough, but I wait for some information about 'new
event' happily. Please send it to my email: laragadingspears@yahoo.com and
don't forget to write Harvest Moon, HMAWL, or whatever in the subject, as long
as it identify as this game (coz I accustomed to ignore and directly delete
every unrecognized email). For hotgame-online community (indonesian), you can
discuss it in there.
The exact requirements only "the game" knows. It makes any difficulty to find
this. So much requirements, such as right time, right place, right level of
friendship and other requirements that only "the game" knows. All data here is
just the prediction.
This hint made by gathering all information about events in Harvest Moon A
Wonderful Life (SE). I gather it, mix it, probe it, prove it, and renew it.
Wahahaha… Although, not all events can be proved. So please read the sign
direction before you want to use it. Thanks for all gamers who have made
walkthroughs, faqs, hints, guides and forum where be the place to discuss all
the problems created by Natsume.
M MEANS: I my own self found it (means, I never read it before in any forum
or walkthrough, doesn't mean I invite this. Hey, it's not a science,
isn't it?)
$ MEANS: I read it from walkthrough or forum, and I have proved it.
& MEANS: I read it from walkthrough or forum, and I haven't proved it, but
based on the quantity it is discussed, it may true. If I can't prove it,
maybe because I'm in unlucky day.
> MEANS: I read it from walkthrough or forum, and I haven't prove it, but
based on the quantity it is discussed, it may just a rumour. You can ignore
it. But I longing for information and detail of where, when it may trigger
from those who have prove it (just tell me how you find it, like what I
did in this hint) and how is the story, as complete as possible.
" It's not event or cut scene (which can be known by the changes of the back
sound music), but better put in these hints.
UPDATE:
1. Add: "The Goddess?" in Sprites's event.
"Shipping or Not Shipping" in Takakura's event.
"Unuseful Fertilizer" in Bug's event.
"Get Promotion" in Grant's event.
"Power Source 3" in Darryl's event.
Edit: Complete Lumina's event 'Beach of Love'. Thanx for Michael A in
hotgame forum.
Edit Murrey's event "Going Home"
Edit Takakura's event "How to Shipping"
Edit Darryl's event "Power Source 1 and 2"
Edit Wally's event "Free Gold Medal"
Edit Carter's event "I love You"
Edit Griffin's event "Guitar Player Concert"
Edit Child's event "New Helper" and "Fall in Love?"
Recheck any grammar (no need to mention which are)
LET'S BEGIN!!!!!
I qualified people depend on where they live (except girls)
Time here means ordinary/common days, not day 3 or 8
1. GIRLS YOU CAN BE MARRY EVENT
Muffy
$ First encounter
Trigger: 1 red heart, exit your house at noon (around 4 PM). Some people say
it starting on the 3rd of 1st spring after 11.30
Scene: When you exit your house, Takakura will come to you and say that he
wants to talk about shipping, but your dog is barking. You'll see your dog try
to attack Muffy, and then you'll rush to rescue her. Some people say to
choose "are you hurt?" I choose it too, but not know what happen if choose
another.
$ Breaking Dish
Trigger: 2 red hearts, evening, go into Blue Bar
Scene: When you reach the doorknob, Muffy will get out and says she angry
because she broke the dish. If you choose to listen to her, she'll be happy.
> Whom you want to meet?
Trigger: Enter her room when she's inside.
Scene: She'll ask whether you want to see him or Griffin, choose 1st option.
Note: I think maybe it just common conversation that have question in it.
$ Friend's Wedding
Trigger: 3 red hearts. Exit your house at noon
Scene: When you exit your house, you'll find Muffy outside. She has just been
to a wedding of her friend in the city. Her friends have been making fun with
her and mocking of her working at the bar. Muffy will think she want to back
to the city and asks what you think she belongs. If you say she belongs here,
she'll happy.
$ One nite, pliz?
Trigger: 4 red hearts. Go to bed at 6-8 pm. It means you have to
choose "sleep".
Scene: Muffy will knock on your door and ask if she can stay at your house
that night (woooo hoooo) because she thought there's someone followed her all
day. If you permit her, then Griffin and other (I forget) will come and take
Muffy home. It tells that the stalker is Griffin. Then Muffy will go home with
them and thanks to you.
& Dating
Trigger: 4 red hearts. Go into Blue Bar at noon
Scene: You will end up in the room where Muffy and Griffin live. Muffy will
say she's bored, as there has been no customer in bar today. You will have an
option to take Muffy on a date. If you decide to go dating, she'll agree. When
you and Muffy get back, she says she had fun.
$ Marriage
Trigger: 4 hearts, blue feather
Scene: When you propose her, she'll take you to her room and very touched
because you choose her of all girls. Actually, really, I think the girl who
really suffers if you don't choose is Muffy. It related to scenes below ("I'm
really on to you!!" and "the bridge").
M I'm really on to you!!
Trigger: 4 Hearts. It trigger at the same day with when you propose another
girl. As you want to enter your home at night.
Scene: She's disappointed to you and says that she serious to you. And she'll
go with crying. Your face looks like really guilty. Really, me too.
M The Bridge 1
Trigger: 3-4 hearts, exit your farm (via path next to Takakura's house) at
noon (12am-1pm, I think). Not marry her, and I think 1 year after your
marriage.
Scene: you'll see her in the bridge and she'll tell you about her broken
heart. She falls in love with man who has married.
M The Bridge 2
Trigger: exit your farm (via path next to Takakura's house) at noon (12am-1pm,
I think), after trigger 'the bridge 1', next year from 'the bridge 1'. Not
marry her.
Scene: you'll see her in the bridge and she'll tell you about her broken
heart. She falls in love with man whom younger than her.
M The Bridge 3
Trigger: exit your farm (via path next to Takakura's house) at noon (12am-1pm,
I think), after trigger 'the bridge 2', next year from 'the bridge 2'. Not
marry her. I my self trigger it at chapter 5 spring 1.08 pm, and then after
that I rush to Blue Bar and I get cut scene again ('not good wife?').
Scene: you'll see her in the bridge and she'll tell you about her broken
heart. She falls in love with man older that liked thing as they were. Then
Griffin comes
M Not good wife?
Trigger: Not sure, I think if you don't marry her, chapter 5, in Blue bar when
only Muffy and Griffin inside (1-2PM), for exact, look at 'The Bridge 3'. I
get it at 01.18 pm, chapter 5 Spring.
Scene: When you enter, Griffin says that you shouldn't go here since you have
wife waiting in your home. Muffy then interrupt that it is okay because she's
there to be the one you'll visit. Realize it's not proper sentences then she
gets nervous. Muffy will go to inn to take your favorite, which they are out
of. Then you and Griffin will chat, Griffin says Muffy isn't good girl to be
wife but she's good to be friend while drinking because she's cheerful. Not
long, Muffy is back because she forgot her purse.
& Not young anymore
Trigger: Chapter 5. Not marry Muffy. Go into bar when only Muffy and Griffin
inside.
Scene: It's hard for Muffy to accept the fact that she's not young anymore and
she hasn't married yet. Griffin says something to Muffy and it cuts Muffy so
deeply. Then she makes up an excuse for leaving and rushes out of the bar.
Outside, Muffy is mumbling and managing her self to calm down before re-
entering. She apologizes for reacting so severely.
Celia
$ Farm Life
Trigger: 1 red heart, when Celia is outside house, go into Vesta's house and
go outside. (About 2pm)
Scene: you'll reach her and she'll ask you whether you like working in farm or
not. If you say it doesn't bother you, Celia will go back to working on the
plants. She thinks that plants give her strength and asks if you think she's
acting like a kid or not. Choose no.
$ Shopping Trip
Trigger: 2-3 hearts, go into Vesta's house when Celia inside, but Vesta and
Marlin must be in the storage room (building next to house). I think it's
about 08.18-10.47
Scene: when you want to knock on the door, Celia will come out and says that
weather is nice then asks you to go out with her. Then Marlyn will come out
from storage room and forbid you walk with her cause Celia must go shopping.
Then Celia remember that she must go shopping and if you offer to go with her,
Marlyn will says you can't and mock that you come to this village just for
women. Celia gets angry, and tells Marlyn off. Vesta will come out to see what
all the commotion is, Marlyn says that it's you who holding her up from
shopping. Celia gets annoyed once more and says to Vesta that it's not your
fault. If you apologize, Celia will ask you to walk with her on the path into
the town.
$ Silent Spring
Trigger: 2-3 hearts,come out of your house around 12 am(midday),some say if
there's animal in grass field(pastured).
Scene: Celia looking at your farm and asks you to walk out to the spring,
you'll follow her. Celia will tell you to be silent, if you agree; she'll say
it's relaxing.
$ Getting Married?
Trigger: 3-4 hearts, go into Vesta's house when Celia inside.
Scene: Celia will come at once you want to knock, and asks you to go to the
spring with her. If you choose to go,then you and Celia will be in the spring,
then Celia says that something troubled her. Listen to her(choose 'tell me')
and she'll say that Vesta thinks that Celia should carry on ahead with the
arranged marriage. She now must meet her future husband, but she doesn't want
to meet or marry him. Choose 'don't knock', means she should break the
marriage.
& The Decision
Trigger: 3-4 hearts, enter Vesta's house when Vesta, Marlyn and Celia inside
(next to stairs, and you choose opposite of 'don't knock' in 'getting married'
events for exactly, I think)
Scene: When you go inside, you'll see Marlyn telling Celia off for choosing to
meet her future husband without telling him. Vesta says that it has nothing to
do with him, but he carries on and says he wants the final decision,will she
marry this guy or not. Vesta tells Marlyn to shut up. Then they notice that
you're there and please you to come in. if you choose 'you didn't hear
anything', Vesta will tell you that Celia met her future husband and Celia
tells if that man is nice. But then Celia looks at you and says that she needs
to think more.
& True Love
Trigger: 4 hearts. See the above cut scene, go out of your home at 6 pm, some
say 6 am.
Scene: when you exit to your house, you'll see Vesta and Takakura talking.
Vesta can't find Celia and then Marlyn joins and says he cant find Celia
either. Marlin goes home in case Celia goes home. And then you help searching
but you can't find either. When you go back home, Celia is in your house,
talking with your dog. She says that she broke the engagement because she
loves you. If you tell that you love her as well, she'll be happy and go home.
$ Marriage
Trigger: 4 hearts, give her blue feather.
Scene: Propose her and you two will go to the springs and Celia tells you that
she is happy and remember of her father.
$ Force to be married
Trigger: Celia must have most red love than other girls and you haven't
proposed her until end of year 1.
Scene: Celia will knock on your house and says that Vesta asks her to be
married. If you choose to propose her,she'll be happy, but if you don't want
to marry, it'll be game over.
& Woman change over time 1
Trigger: Fall or winter chapter 5. Not marry Celia. Be very good friend with
Marlyn (means he has give you record).
Exit Vesta's house when Marlyn is inside the storage room.
Scene: Marlyn will exit and invite you for a drink over Takakura's house.
Cellia who just exits the house in time,hears Marlyn says that and suddenly
gets thrown in a bad mood. Then she demands that Marlyn pick some carrots for
the dish she's cooking. Cellia will then ramble to you about how men only
think of themselves and their own fun and neglect their work,no matter how
well or hard they worked when they were younger. She will then go back inside
before Marlyn brings her the carrots. When Marlyn comes back with the carrots,
he tells you that having a drink today is impossible. He'll also comment on
how Celia has been acting just like Vesta lately. Marlyn will invite you to
Takakura's house for adrink around 9 pm
& Woman change over time 2
Trigger: Exit your house around 6-9 pm a day or two after 'Woman change over
time 1' event.
Scene: You'll see Marlyn and Takakura talking outside Takakura's house and
Marlyn will invite you to come in for a drink. Once inside, Marlyn will say
that when they are young, women are willing to listen to men and do as they're
told. But when they get older, it's the other way around. He'll ask about your
wife, has she changed like that or not. If you tell Marlyn that your wife has
not changed and still wonderful, Takakura will then speak up with his own
thoughts on the matter.
Nami
$ First encounter
Trigger: 1 red heart, come out from your house about noon-ish
Scene: When you come out your house, Nami is standing in your farm. If you
choose 'whatever you say', she'll look around your farm.
& Bar chat
Trigger: 2 hearts, go to the bar when only Muffy, Nami and Griffin inside (to
know exact time without wasting time,I accustomed to do a survey before
really play it. I follow Nami all day to find the time, and load the game).
Have money to pay drink in bar. Maybe it around 3-4 pm
Scene: when you go in, choose 1st option Nami will let you sit (I think it
is 'stand') next to her. Now choose 2nd option and you'll tell Nami why you
come to this village. Then Nami will asks if Farm is making any cash, if you
say you're not keeping track, she will then chuckle and leave the bar. Nami
forgot to pay her drink. If you say you'll pay it, Muffy will say that you're
nice person.
& Nami's gone
Trigger: 3 hearts. Go into your house about 8 am.
Scene: Tim and Ruby will come on your door and ask you if you have seen Nami
today. Then they tell that Nami may left this village and asks you to keep an
eye open for Nami. If you offer them to looking for, then you, Tim and Ruby
will set off to look for her. When you three get back, Nami comes to you and
asks about food. Tim asks Nami about the money. Nami turns away. Tim tells
ruby to go and make lunch. Tim and Ruby then back to inn. Nami turns to you
and tell that she's all right then go back to inn.
& Nami's letter
Trigger: 4 hearts, go into the inn late night (about 10 pm), when Nami inside
inn
Scene: Nami will stand in front desk, and Tim will walk in. It seems that Tim
got a phone call from Nami's father, saying that Nami should come home. Nami
will ask Tim if she can have the letter behind the desk, as it addressed to
her.The letter is from her family, they say that she should either get a job
in unforgotten village or come back home. Nami asks if she can work at the
inn, but then Tim tells her that you're there. Nami asks if she could work at
your farm sometimes. If you say yes, she'll be happy.
& Out of money
Trigger: 4 hearts. Go to inn at late night in the winter.
Scene: when you enter inn, Tim will ask you why you're here. Say that you want
to see Nami and he'll be happy. Tim says that Nami hasn't been looking good
lately, and she needs cheering up. Nami then downstairs, Tim calls her,but she
ignores him and then leaves. Tim ask you to follow her and you'll find her on
the beach, crying. Nami explains that she has runs out of money and has to
leave the village. You can tell her that she can come live with you. This is a
different sort of proposal, but Nami will agree anyway.
& Marriage
Trigger: 4 hearts, propose her.
Scene: when you give Nami the blue feather, she will ask what it is for and
then ponders over whether or not to accept. Tell her that you want to marry
her and you will be in her room and Nami decides to marry you. If you trigger
events 'out of money', Nami will automatically take the feather.
$ Nami's back
Trigger: not marry Nami, enter bar at evening-night, after Patrick comes in,
at chapter 2 or 3.
Scene: Cody and Patrick (or Kassey?) will come and tell that he feels lonely
after Nami gone. Then Carter come and says that she just look Nami on the
way here. And then there's option to choose whether chase her or not. If you
chase her, Cody, Gustafa and Patrick have found Nami. Tim comes out and sees
her and invites her to stay at the inn for her stay. She asks you if she
should stay forever, say yes and she'll be happy.
M An admirer? Look at Cody's event
Lumina
(I dont know why, but information about Lumina is not much)
& Piano is difficult
Trigger: Chapter 1. One red heart, enter villa about 10 am (when Lumina
practice piano, can be known by back sound music when you reach villa). And
maybe when Rock inside.
Scene: Lumina admits that she's not having much fun with the piano anymore,
because she feels that she's not living up to her grandmother's expectation.
You can either tell her to keep trying to please her grandmother or that she
should just play for fun and not mind what other say. If you tell her to
please her grandmother, Lumina will get upset and Rock will step in and
comfort her. If you tell her to play for fun, Rock will get upset and leave
but Lumina will be happy.
& Whose picture?
Trigger: After 'Piano is difficult' event, go to her room when she's there.
Scene: it's about the painting, ask about it and ask if she want to have
sister.
> "Music sheet
Trigger: Chapter 3. Go into her room
Scene: She'll give you music sheet; show it to Gustafa and Griffin. (Note: I
really not advice you believe it,because I think music sheet just given by
Romana. But just tell me if you have proved it).
> Dinner
Trigger: Enter villa about 7pm
Scene: dinner together?
> Beach of Love
Trigger: in fall, come into Lumina's room and then go out.Some people say come
into villa and come out.
Scene: Lumina will ask you to go to the beach with her and starting to talk
about love. then, Sebastian will come and call her.
2. FAMILY EVENTS
Wife
$ Wake up earlier 1
Trigger: in the same room when your wife starting wake up (6 am I think),
chapter 2. Note: it can trigger many times
Scene: Your wife will start wake up and say that you wake up really early, and
then she asks your child to wake up too.
$ Wake up earlier 2
Trigger: in the same room when your wife is about starting wake up. Chapter 3
and up. Note: it can trigger many times
Scene: Same as Wake up earlier 1. The difference is there's no scene where
your wife wakes your child up, since your child has grown up and has separated
room.
M Where are you?
Trigger: chapter 2. When you bring your child out home and it has been about
his/her sleeping-time (9pm). Note: it can trigger many times
Scene: Celia confused because her child's not home. Then Celia will call you
home.
> Peeking
Trigger: Go to back room at 6 or 9 pm. When she goes over to the stove or
fridge, open the shower door. I'm not suggesting this event, ok? But please
tell me if you have proved this. Better with complete information, of course.
Event: Your wife will interrupt you if she can go bath first. When she's
inside, open the door and you can see she's bathing, still using her dress, of
course.
Child: it may means if your child is a boy, not girl, because I choose
daughter and I'm sick longing for this events (& sign) but can't find it, but
it just my thought, but I get event with $ sign event while my child is girl)
$ Treasure
Trigger: Chapter 3, enter your child's room when he/she is in and haven't
sleep yet (about 9 pm). Better in beginning chapter 3.
Scene: you'll ask what the wooden box in there is and he/she answer that that
is his/her treasure found in the beach and ask me vow not open it until he/she
grew up. There are 3 options (I bet it's empty; Let's open it now or Maybe
something else inside). I choose 'let's open it now' and he/she gets emotional
and asks me not to collide with his/her rule.
& Bath Time
Trigger: Chapter 2. Befriend (not proper word, maybe have close relation with
your child, keep giving gift) and maybe need to have really really close
relationship with your child. Enter kitchen around 6 pm. Note: I didn't get
this event, maybe because my child is daughter. Dunno.
Scene: you, you wife (except Nami) and your kid will take a bath together.
& Do not enter
Trigger: Chapter 4. Try to enter your child's room at night when he/she is
there and hasn't sleep yet (after 9 pm i think)
Scene: Daachan (teddy bear you bought from Van) is up and moving while your
child is resting on the floor. Daachan will suddenly sit down and your child
gets up and orders you to go out of the room.
M New Helper
Trigger: Chapter 5 and up, wake up after your kid wakes up or after 7 a.m
(both in your bedroom or main room. I don't know the exact time and what event
will be trigger. May be it's random or depend on what time o'clock you wake
up. Note: it can trigger many times. And i start thinking that "chatting with
kids" event is same with this. but i still trying to prove it first.
Scene: When I woke up about 11.30 am (I try at 12 am but it doesn't
trigger). My child comes in and tells that he/she has watering all the
plants. And those really have been watered!! When I woke up about 7.30 a.m my
child comes in and tells that he/she has feed the animals. I don't know the
exact requirements what job will be done by her/him.
$ Fall in love?
Trigger: Summer, fall or winter Chapter 5. Enter your bedroom from your
child's bedroom at a time when your wife isn't in your bedroom. My friend says
if your child is daughter, it will trigger in kitchen. For daughter: Actually,
for simple one, I get it chapter 5 Summer, 9.30 pm. It's the time when your
daughter come home, just wait for her around that time. When she gets into the
house, follow her into the house and rush to the kitchen. Must hurry, she's
not long there. Actually at that time, (if your wife is Celia, I don't know if
the others) she's in the main room, but when you reach kitchen, your wife
(Celia) will be there.
Scene: Your son wants to discuss something important to you. He/she falls in
love with someone and needs your advice. If you're married to Nami, she will
come into the room while you're talking and she gives her own thought on the
matter too.
Daughter: your daughter said to your mother that she falls in love with some
one. Then your wife guesses if he's Hugh. You'll ask her what the matter but
your daughter doesn't want to tell you and then run.
& Bath time again
Trigger: Summer, fall or winter chapter 6. Note I didn't get this event, maybe
because my child is daughter. Dunno.
Scene: one day, your child will ask if you're going to take a bath or not. Say
yes and he/she will offer to wash your back. Your child will remember how much
fun he/she had when you bathed him as toddler and then gets rather
depressed to see how old you've gotten and how he is now bigger and
stronger than you ever were.
& Chatting with kids
Trigger: If your child wakes up earlier than you, chapter 6. Note: (maybe) it
can trigger many times. From information, it can trigger even you sleep in
main room.
Scene: Your child will say 'good morning'
3. VILLAGERS
1. UNIDENTIFY DOMICILE
Takakura (I wanted to classify him as family, but I'm afraid you all have
difficulty to find his name later)
$ Free Horse
Trigger: 1st few days in summer, you must around your farm at noon (about 12
am).
Scene: Takakura says that he got animal with him and will give you horse for
free. Some people say that the day you get it will affect your horse fur
color. I get the white one.
$ Hybridize living machine
Trigger: I don't know the exact time, but may be it starts at the end of
chapter 2, mostly in chapter 3. Go into Takakura's house when he's inside
(best time is at night). In case, just befriend with him.
Scene: Takakura will tell you that he gets a plant from someone and asks you
whether to keep it or not. Choose 'yes' of course. It's very important.
M How to shipping/get the benefit
Trigger: If in the previous day you shipped crop, seed or dairy products.
Enter the food storage when Takakura arrives from city (about 00.30 pm). Note:
It can trigger many times.
Scene: Takakura will explain about shipping and put the benefit in box. Means,
you must take the profit in box by your self, not automatically into your cash.
M Shipping or not shipping
Trigger : Go into food storage room when Takakura inside to take the product
to be shipped. About 5.15-5.32 am. Note: It can trigger many times
Scene : When you don't have any product to be shipped, Takakura will say it's
okay because it's sometimes happen, but when you have the product, he'll say
that he'll be going now.
& " 3rd generation crops shipping bin 1
Trigger: After you get the 3rd generation crops. Show it to Takakura before he
picks up things to be shipped (I think before he goes to the city, he first
stops at food storage). I'm not sure if it really event or just "requirement"
for "3rd generation crops shipping bin 2" can be trigger. Not much information
about this. Sorry.
Scene: He will say he will ask around town to see if anyone wants to buy it.
& 3rd generation crops shipping bin 2
Trigger: About three days after '3rd generation crops shipping bin 1'
obtained. Enter food storage; I suppose it's at noon when Takakura is there
(after he goes back from city, his first stop is food storage room)
Scene: Takakura presents a shipping bin for your third generation crops.
M Good Bye
Trigger: If you sell an animal (let say, you write in Takakura's note at day
1) and you wake up in the time when Takakura used to go to the city (around
5.30 am) in the next day (day 2). Note: it can trigger many times
Scene: you'll see Takakura talk to the animals and take him to the city. It
really makes me feel guilty after that, really. It takes 1 hour long in the
game. So I better avoid this event by wake up late than that (or maybe early).
Beside, I can keep my heart from being guilty. Hehehe.
$ Get ordered items
Trigger: the day when you get items you ordered and you are around your farm.
But lately (start chapter 4), even I run away, I'm still trapped in this
event. It's not annoying as long as it doesn't take my time in game, but
lately (again), I found that this event takes 1 hour long. Dunno, maybe it is
glitch. Note: it can trigger many times
Scene: You'll be shown that Takakura put your ordered items in tools room.
$ Expansion order is finish
Trigger: The day when the expansion is finish, when you wake up.
Scene: Takakura will call you and tells that the expansion you ordered is
finish and gives some advice to use this.
M Miscount
Trigger: Actually it occurs because of the game's miscount. To cover it, the
game make extra event to reduce the error. I get it when I order miracle
potion at the last day of a chapter, and the expansion I ordered still hasn't
finish yet (for me, it is milking room, dunno if it'll trigger if you order
another). You still wake up at 12 pm in the last day (day 10 winter).
Scene: When the calendar is changing, the scene will appear when Sprites will
call you and tell that Takakura left you a note. In his note, Takakura says
that the miracle potion has been done and your cow will pregnant soon. After
that, there's a scene when you go outside and Takakura guess if you want to
check the expansion, then he'll say that the expansion is finished.
Van
$ Open for business
Trigger: Noon (12 am), when Van about to open his shop and you're around Van's
shop area. Note: it can trigger many times
Scene: Van will announce that his shop has opened.
$ Thanks for today
Trigger: Evening (6 pm), when Van going to close his shop and you're around
Van's shop area. Actually it's just dialog box. Note: it can trigger many times
Scene: Van will announce that he wants to call it a day.
& "Going diet?
Trigger: When Van coming, he will stop to the inn first. Follow him to inn. I
think it just conduct in first time Van comes, means at day 3 chapter 1
because until now I never find the time when Van go inside to inn before open
the shop. I once find it, but it's in chapter 4 and the event not trigger. I
don't know the exact requirement. May be it must raining to make Van stop in
the inn first. Some people say it can be obtained when Van comes to the
village on his 'not normal' selling day (means not 3 or 8). May be occurs many
times. But I doubt if this event is really 'event', not common conversation.
Sorry. Please tell me if you have proved this. Better with complete
information.
Scene: You will see Van talk to Tim about diet. Some people say that he will
asks you question, and you should choose "congratulations".
$ Combo event in villa
Trigger: In chapter 3, day 3 or 8, go to Romana's villa when Van is there
(counting from closed hour and how long he walks, maybe it's above 6.30 pm)
Scene: When you come in, you'll see Van begging Romana to sell a painting in
villa to him. Romana says that the painting made by famous artist and Van
never can buy it. Van get angry and vow that one day he'll be a rich man and
buy it, then he leaves. After that, Lumina downstairs and says to Romana not
to lie because she is the one who painted it. Then Sebastian comes and Lumina
ask him for a favor. Sebastian goes out and you can choose whether to follow
him or not. If you follow him, you'll find that Sebastian want to pick
MukuMuku's fur for Lumina's paint brush even he must fight it.
$ Catch It 4 (look at Darryl Event)
$ Deliver Items
Trigger: When you decide to buy certain items that need to be deliver by him,
which are Teddy Bear and Vas
Scene: Van will directly deliver the items as soon as you decide to buy it.
Murrey
& Murrey the thief
Trigger: You must keep some foods in refrigerator at food storage. Come out
from your house at night (some people say if enter food storage). Note: it can
trigger many times
Scene: You catch him stealing your food from your food storage. You can either
ask him to give him back or let him have it. If you let him take it, he'll
give you fish
& Going home
Trigger: If you have give him enough money for many times (He'll ask you money
if you talk to him when he's sitting in the bridge, there's option how much
amount money you'll give to him, about 3-6 pm but not every day). When the
game think it's enough time and money you give, when you enter (or maybe exit)
your house. Don't know the exact requirements. But some people say it need 2
or 3 years later.
Scene: He'll stop at your house and tell you that he has got enough money to
go home to Poo Poo village, his own home. Then he will give you strange item
that he found in dig site and says that Van might buy it.
> Being rich or being poor?
Trigger: Have 'send' Murrey to leave the village and he has come back. Don't
know if it automatically trigger or must talk to him first.I'm not suggesting
this event, ok? But please tell me if you have proved this. Better with
complete information, of course.
Event: He has being rich and will give you a lot of money. Some people say
that Murrey tells you that he has spent all the money you give to buy drink.
MukuMuku
$ Catch It 1-4. For more detail, look at Darryl event.
"$ Free record
Trigger: Befriend with him/her. You can give more than 1 flower plus more than
1 fish (as I remember, 3 times each, total 6 items a day, maybe). It helps to
boost friendship since he/she just appears in winter.
Scene: If you do so, about 4th day you giving him/ her, talk to him/her and
he/she will start to give you record (joy of fall, the most joyful song than
others). You can get the record from him everyday and sell it for 486G. Some
people say you can get it twice a day, but I keep trying and just can get one
a day.
> Injured (iguana? don't know this creature's name in English, sorry)
Trigger: give MukuMuku fish
Scene: There's event about injured (iguana?). I'm not suggesting this event,
but my 'believable' friend says if it's true without giving more information.
But please tell me if you have proved this. Better with complete information,
of course
Bug
& Bug's warn
Trigger: If you plant crops (vegetable and root vegetable) too close to tree.
Exit your house at night.
Scene: the bug will tell you not to plant any crops too close to the tree
because it will make the crops wilt.
M Unuseful Fertilizer
Trigger : When you put fertilizers too much in a crop/tree. I mean, you put a
fertilizer and then put it again and again. The amount depends on the
crop/tree. But it's between 1-3 fertilizers.
Scene : There's something calls you, you get confused, but you found that who
has called you is a bug. It tells you that it is no use to put any fertilizer
for more.
Duck
$ New unuseful creature
Trigger: Summer, only in chapter Chapter 2 and you have a pond. Still have 2
empty places in your coop (means maximum chicken/hen is 6)
Scene: Your wife will tell you that there're ducks in the pond. Your wife will
ask you whether want to keep them or not. Note: female duck doesn't lay eggs
but the male one can fertilize hen's eggs to be fertilized egg. You'll never
know which egg is duck egg (since if you examine the egg just says 'fertilized
egg') until you hatch it and see what will be hatched. Sorry for saying it
unuseful, I think it so because they don't lay eggs but I feel pity to sell it
since there's only a way to get it.
2.VILLA
Romana
$ Combo event in villa (look at Van's event)
$ Free Cat
Trigger: Befriend with her. Fall chapter 2. Wake up around 9 am. Some people
say sleeps around 11 (don't know whether am or pm, but maybe am). I get by
wake up at 9 am.
Scene: Romana will knocking and say that a cat come to her house and asks you
to keep it.
$ Free watering can
Trigger: Befriend with her. Maybe after you get 3rd land and plant enough
crops in it. Enter her room (under the stairs) when she's alone (maybe around
11.30 am).
Scene: She tells you that she found a watering can while cleaned her house.
Then she calls Sebastian and orders him to deliver it into your house (tool
room/shed).
"$ 'No one knows' Music Sheets
Trigger: Befriend with her. Chapter 3 and up. Talk to her, I think when she
stands next to piano (or main room for generally).
Scene: She will give you music sheets
Sebastian
$ Combo event in villa (look at Van's event)
M Whose picture?
Trigger: first time (I think) you enter Sebastian's room when he's inside.
Sebastian's room is the right door. I get it at 2 pm.
Scene: Sebastian looking at the picture and there's option what will be asked
to Sebastian about the picture. I don't know the right option, but I
choose 'is your mother picture?' and his reaction better than other options.
& Try a dish
Trigger: befriend with him, enter villa at night.
Scene: when you enter villa, Sebastian asks you to taste the dish he made.
Answer that the dish is delicious and he'll be happy. After that, Sebastian
will start talking about Lumina who has grown up and getting prettier. He
wonders if Lumina has a man she likes.
M Replace me
Trigger: I forget, but I suppose it happens in chapter 2 and you have
befriended with him. Go to the Sebastian's room villa at night when he's in.
But I think not only at night, but as long as he's in his room.
Scene: Sebastian asks you to take care for Lumina and Romana if he's not in
this world anymore.
"$ Town Spirit Record
Trigger: Befriend with him. Enter his room at night.
Scene: Talk to him and he will give you record (town spirit).
4. FIREWORKS MAKERS
Kassey
$" Territorial Minigames
Trigger: Talk to him when he's working (sitting and grabbing round fireworks).
Note: It can trigger many times, once in a day and per one person, means, you
can play twice a day (challenge Patrick and Kassey)
Scene: You'll be encountered a mini game
Patrick
$" Territorial Minigame. Look at Kassey event.
$" Free Fireworks
Trigger: Befriend with him. Chapter 3. I forget how it trigger, I mean,
in 'event' style or just like common conversation, sorry. I also forgot
whether it triggers when he's working or not, but maybe when he's not working,
because if he's working, you'll automatically encounter his mini games.
Scene: let say, talk to him and he'll give you fireworks.
$" Free Record
Trigger: Befriend with him and WIN, I said, WIN in territorial mini games from
Patrick. Some people say 10 times, but I get it in my 8th winning. Maybe it
depends on the level you have befriended with. I have befriended with him long-
time and -let say- high level (I keep give him gifts even he has turn his head
when I walk by).
Scene: When you fulfill the requirements (only the game's program know for
exact), you'll get record as exchange you beat him (memories 64).
5. LABORATORIUM
Darry
$ Free Seed Maker
Trigger: After you befriend with him (can be identified by look at his head,
whether look at you or just ignore you when you walk on by next to him). I put
it at first place because it'll be better if you can trigger it as soon as
possible to making amount of money, making maximum profit from your trees. Go
into his house after 1 pm and before 5 pm (common day)
Scene: Darryl is furious that the city stole his plan. He decides to give you
the seed maker
$ Catch it 1
Trigger: Come out from your house around 7 pm. starting in winter. I
said 'starting cause I trigger 'catch it 4' event at spring
Scene: You'll see Darryl running past your farm towards springs. You then
follow him and see that he want to catch MukuMuku. He talks to you about his
mission. After that, he will be frightening of MukuMuku which suddenly come.
He then runs away and falls down.
$ Catch it 2
Trigger: Come out from your house around 7 pm, several days after you
trigger 'Catch it 1' event.
Scene: You'll see Darryl running past your farm towards springs. You then
follow him and see that he want to catch MukuMuku. He talks to you about his
mission to lure MukuMuku into his lab by food trap. Then Darryl shocked when
he realizes that Murrey has eaten all the food.
$ Catch it 3
Trigger: Come out from your house around 7 pm, several days after you
trigger 'Catch it 2' event.
Scene: You'll see Darryl running past your farm towards springs. You then
follow him and see that he want to catch MukuMuku. He talks to you about his
mission to lure MukuMuku into his lab by food trap (again). But this time he's
a little bit careful in case Murrey comes again. But at the last second when
he doesn't pay attention, Murrey comes again and intercepts the food from
MukuMuku.
$ Catch It 4
Trigger: Come out from your house around 7 pm, several days after you
trigger 'Catch it 3' event.
Scene: You'll see Darryl running past your farm towards springs. You then
follow him and see that he want to catch MukuMuku. He talks to you about his
mission to lure MukuMuku into his lab by food trap (again). But this time he's
a little bit careful in case Murrey comes again. But at the last second when
he doesn't pay attention, Murrey comes again, Van goes there too (I don't know
what the relation is, really)
$ Cow Stealer
Trigger: Come out from your house around 7 pm. I think after all the 'catch
it' events trigger. And I think if there's cow pastured.
Scene: You found Darryl talk by himself about taking out your cow to be his
experiment. You then walk to him and he gets startled and be nervous. Then he
frightening by your cow's sound behind him.
& Spy
Trigger: don't know the exact, I don't get it, but some people say it trigger
when you're digging until 5 pm (and forced to stop by Carter). Chapter 2.
Scene: After Carter thanks to you for doing work, Flora will come up and meet
you. You'll walk off and Carter-Flora will start chat. Then you catch Darryl
spying on Flora and Carter from other side of stream. He gets jealous that
Flora is cooking for Carter. When Flora spots him, he runs away and falls.
$ That's how kid acts
Trigger: Step out from your house at morning, chapter 2.
Scene: You find Darryl looking through your window and look at your children.
He's mumbling 'so that's a baby would act'. Then he realize that you there and
get nervous. He runs away and falls. Like always.
$ Power Source 1
Trigger: Enter his house at 1-5 pm. Before my 1st update, the requirement is
must be sunny, but I get it when raining. My own experience, I get it at 1.00
pm, chapter 5, day 9 Spring.
Scene: when you walk into his house, Darryl is mumbling and laughing to him
self about project he conducts. He realizes that you're there and asks what
you want. The options are: "nothing" or "what are you doing". Choose the 2nd
and he will explain that he's conducting an experiment that tries to get some
power for the town. When he shows you the project, it blows the circuit
breaker in his house.
$ Power Source 2
Trigger: Enter his house after 1 pm and after you trigger 'Power Source 1'
event. It must be sunny? I get it at sunny too. My own experience, i get it at
chapter 5, day 2 Spring. 01.43 pm.
Scene: Darryl is conducting another experiment to get energy from solar. There
is an option to choose whether to run away or stay here. Better choose "stay
here". It blows again the circuit breaker in his house.
M Power Source 3
Trigger: Several days after "power source2" trigger. Enter his house between
1.00 - 5.00 PM. In my own experiences, I get it at chapter 5 winter day 1,
4.20 PM. I get it whet it is raining. I don't know it is a requirement or not,
because this event related to water. But I think it's just coincident and can
trigger in sunny.
Scene: Darryl conducts an experiment, he is studying water supply. The
village' drinking water comes mainly from underground sources. But because
these won't last forever, he is start to thinking to make a giant water tank
that could store rainwater. After long explanation, Darryl wants to try his
experiment. And then there is an option box, but you can only choose to run
away. After that, you know the rest like usually.
5. ARTIST HOUSE CODY
Cody
$ Free sickle
Trigger: Befriend with him and enter his house when he's inside (9.20-10.30 am
or 01.40-2.35 pm). But from my note, I my own, get it at 7.01 (forget, am or
pm?) at day 7. Weird. Some people say it related to amount of grass that you
have cut. Dunno.
Scene: Cody will give you red sickle.
$ Free statue
Trigger: befriend with him. Chapter 3 or beyond. Enter his house when he's
inside. (9.20-10.30 am or 01.40-2.35 pm).
Scene: Cody will offer you statue he made. Accept it and he will deliver it to
your home. You can choose where you want him to put in.
> Free painting
Trigger: befriend with him and enter his house. Chapter 3 up. I'm a little bit
confused because of too little information. Maybe what they mean painting is
same with statue. I'm still keeping try to get this event. But please tell me
if you have proved this. Better with complete information, of course
Scene: He'll give you painting (?)
> Turtle
Trigger: After Cody gives painting. When Cody and turtle are in the swamp, use
fishing rod. Chapter 1 only. It's really impossible. I'm not suggesting this
event, ok? But please tell me if you have proved this. Better with complete
information, of course.
Scene: You'll get intermission sequence when you start to drown. Cody and
turtle will save you. Then Cody tells you that he is the one who put scarf in
turtle's neck. Later during the year, Cody will give you the turtle.
M An admirer?
Trigger: Go reach to Cody' house area. Not marry Nami. For exactly from short
way next to inn direction. In case it'll not trigger if you reach from fire
workers direction, maybe. Chapter 4. Around 9.20, but I forget if it is
ordinary day or Van's day, sorry.
Scene: There's Nami and she wants to talk to Cody. Nami confess that Cody look
interesting when he's working.
6. BLUE BAR
Griffin
$ Guitar player concert
Trigger: Go into Bar at night when Griffin, Muffy and Rock inside. Can be
trigger when there's another person there, as long as Muffy, Rock and Griffin
are there. I ince got Grant there, too. Note: it can trigger many times
Scene: You'll see Griffin playing guitar for you, Muffy and Rock. Private
concert, eh?
$" Free Record
Trigger: Befriend with him. Enter Griffin's room when he's inside. Maybe
around 10 am or 2-3 pm.
Scene: Talk to him and he will give you a record (marine jazz).
7. MUSICIAN HOUSE GUSTAFA
Gustafa
$" Free Tum tum
Trigger: Befriend with him, at chapter 3, go into his house when he is in (of
course). I think the time is exactly after he wakes up and before going out
which means after and about 9 am. Another time is after he comes from springs
at night, around 9-10 pm I think. Actually I forget if it is event that
trigger or just common conversation (which means you must talk to him first in
order to get the items).
Scene: He'll give you a Tum Tum.
8. INNER INN
Tim
& Conversation with wife
Trigger: I don't know the exact requirements, but I think it's at several
first days in the beginning chapter 1, because I think it is 'introduction
situation' scene. Go into inn when Ruby and Tim at front room.
Scene: Tim will take a chat with Ruby and talk about their 'former habit' to
traveling. Tim asks Ruby whether she likes staying in this village or not.
$ Free Hoe
Trigger: Befriend with him, go into Tim's room when he's there alone. I
suppose, it's 8.30 pm. After you order or get 3rd land.
Scene: Tim will say that he got a hoe from traveling and he doesn't need it,
so he'll give it to you.
Ruby
$ Free spices
Trigger: Befriend with her, go into kitchen at inn when she's there alone. I
suppose it's between 11.40 am and 1 pm.
Scene: She'll ask you if you like to cook or not. Answer "yes" and she'll give
you 'never lasting' Ruby spices. If you have heard that it can be multiply, be
careful, it cannot conduct in PS 2.
Rock
$" Drink Milk Contest
Trigger: Go into inn, Van's day at noon (around 12 am). Note: it can trigger
many times
Scene: Talk to him and he will challenge you in milk-drinking contest. Rock is
normal opponent.
$" Free Record
Trigger: befriend with him and have many times played milk-drinking contest
with him (maybe about 10 times, but not require winning). Go into his room
when he's inside. The best time is when he's just wake up (12 am-1 pm), but
you must hurry because he's not long there. Talk to him, my friend say it must
when he's stand in most far (from screen) side of room, when he's stand next
to statue. I get it when he's in this spot too. My own experience, you must
keep talk too him until he asks you about fashion, choose "well", after that I
get the record.
Scene: talk to him and he'll give you record (flower bud)
9. GALEN FAMILY
Galen
$" Grave mini game
Trigger: Chapter 2 up. In the morning (about 5-6.30 am) and Galen stand next
to Nina's grave. Keep talk to him until he offers you to brush Nina's grave.
Scene: You'll be encountered a mini game cleaning the graves (you can see the
data from your diary). After you finish, Nina's spirit will arise and thanks
to you. It's the best way to befriend with Galen if you miss it in chapter 1
since in chapter 2 he always refuses your gifts all day, every day.
$" Free pole
Trigger: Befriend with him. Chapter 2 and up. Enter his house when he's
inside. If you still don't get this, keep play grave mini game. I get it when
I have play it 9 times, but if you have good job in chapter 1(means have
befriend with him), maybe you only just play less than my amount.
Scene: I forget if it's an event or just like common conversation. So, just
try to talk to him every time you see him inside, if the time is right, he'll
give you pole.
M My beloved wife has gone
Trigger: Walk to the bridge. I don't know the exact requirements, but maybe
it's when Galen outside his house and at chapter 3 because it happen after
Galen not in sorrow anymore. I get it in chapter 3
Scene: You'll see Galen talks to Nina's grave about the time he proposed her.
It's really sad.
Nina
" $ The dream
Trigger: Around fall season 1st chapter
Scene: Well, it's just common conversation, which means she can say it
everywhere. (I get it when she on the way home). She'll talk about her dream
that is about sprites. Some people say it's a requirement to make the pot let
you talk to him and choose gender. So I put it here.
10. WALLY FAMILY
Wally
$ Free wool shears
Trigger: Befriend with him. Enter his house and go upstairs. For additional,
maybe when he's upstairs (or just enough when he's inside home, dunno, but the
event trigger upstairs) and maybe you must have a sheep. The best time to do
this is at the morning after the Wally's house is 'wake up' but before he is
going running, at noon when he takes a break (few opportunity), or afternoon
after he finishes his exercise.
Scene: In upstairs, Wally will give you shears.
"$ Free Gold Medal
Trigger: Befriend, chapter 3 or late. Talk to him when he's inside. if you
still dont get it, keep give him items. I get it after i gave him egg and
other item (i forget what it is, maybe milk) then I continue talk to him. I my
own experience get it at chapter 5 in Van day (day 3) 6.20 pm when he stands
next to the stove.
Scene: He'll give you gold medal. Another unidentified function item. LOL
Chris
$ Family problem. Look at Samantha event.
Hugh
"$ Drink Milk Contest
Trigger: Chapter 3 up. Go into the inn when Hugh inside. Maybe in the morning
around 9. Note: it can trigger many times
Scene: Talk to Hugh and he offers if you want to play milk-drinking contest
with him. Hugh is expert (difficult) opponent.
"$ Free Record
Trigger: Befriend with him. Chapter 3 and beyond. Go into upstairs of his
house when he's there. It's really difficult since Hugh very rare in there.
The best way is in the dawn, when the house is not answer "sleeping" anymore
when you knocking, rush to upstairs and talk to Hugh (6 am).
Scene: He'll give you record (Harvest Moon SE, the same music with music in
the beginning of the game).
11. CLINIC
Hardy
$ Keep health
Trigger: Chapter 2, first time you enter the clinic at chapter 2 (of course)
and at time when Hardy inside (before noon)
Scene: You'll faint and Hardy will help you and give advice
$ Free sickle
Trigger: Befriend with him. Chapter 2 or beyond. Maybe after you get sickle
from Cody and Hardy inside the house.
Scene: Hardy will give you sickle.
M You look pale, Pal!
Trigger: Reach the path to the springs (the path next to bridge, not short way
path from your farm) at night but I forget the chapter. Maybe chapter 2 or 3.
I get it at 8.44 pm winter.
Scene: When you reach exact point, you'll encountered scene where you see
Hardy go to the springs. You'll follow him and see that Hardy want to cure
MukuMuku because he/she is pale. After that, the conversation changes about
how Hardy 'gets' his eye.
12. GRANT FAMILY
Grant
$" Drink Milk Contest
Trigger: Chapter 2 up. Van's day about noon (12 am). Go into inn when Grant
inside. Note: it can trigger many times
Scene: Talk to him and he will offer you to join Milk-drinking contest. Grant
is easy opponent.
$ Free very useful-alarm clock
Trigger: Starting chapter 2, visit Grant in his house. Since he's working all
day and directly goes to sleep after he arrives in his house, the best way is
visit him at dawn before he goes to work (5 am). Don't worry; it not requires
befriend.
Scene: When you enter his house, he welcomed you and offers an alarm clock.
Then he will deliver it to your house.
M Get Promotion
Trigger: Chapter 5, Exit your house at night (around 8 pm). My own
experience, I got it at Chapter 5 day 9 Summer 8.06 pm. I don't know
if "Summer" is a requirement too.
Scene: You'll hear some one laughing. When you check, the one who laughing is
Grant. He's so happy because finally he gets promotion from his boss.
Samantha
$ Family problem
Trigger: When Samantha and Chris outside next to well, Go to clinic (Hardy's
house) and then go outside. Chapter 2 and beyond, I think it's at days of
beginning chapter 2 because it's kind of 'introduction situation' event.
Remembering that Chris is going to the city almost all day, I suppose it may
be at Van's day, once more, maybe.
Scene: Samantha and Chris will chat about their family.
M Tidy up!!
Trigger: Chapter 2, go into Kate's house when Samantha and Kate inside.
Scene: Samantha asks Kate to tidy up her room, then Kate feel annoyed.
Kate
$ Want to be a novelist
Trigger: chapter 3. Dig in the dig site until Carter tells you to stop (5 pm).
Scene: After Carter sees the items you found in sites, you'll be encountered a
scene where Kate talk to Flora that she wants to be a novelist.
M Tidy up!! Look at Samantha event.
$" Free Record
Trigger: Befriend with her. Go into her room (upstairs) when she's in there.
Chapter 3 and up. I think the best way is when she just wakes up (around 6 am).
Scene: She'll give you record. (Winter HM. Oh Lord, it really brings the
memory. This music is same as music in HM: BTN in winter)
13. VESTA FARM
Vesta
$ Free Hoe
Trigger: After you get hoe from Tim (means after get 3rd land and maybe have
order all kind hoe from Takakura), go into Vesta's food storage when she's
alone inside (after 10.47 am). Must hurry, because not long after that, she'll
go outside, I think before 11 am.
Scene: She'll give you a hoe
> Raccoon
Trigger: After Marlyn gives you veggie juice and Vesta gives you weird hoe,
and can only be obtained in chapter 1. Of course it's REALLY REALLY impossible
since 3rd land can only occur after chapter 1. So I'm not suggesting this
event. But please tell me if you have proved this. Better with complete
information, of course.
Scene: Vesta will give you a Raccoon which sometimes seen around Vesta's farm.
>" Discount?
Trigger: Befriend with Vesta by buy seeds from her, plant them and give 1/5 of
them (don't know what it means). Starting chapter 2. I'm not suggesting this
event. But please tell me if you have proved this. Better with complete
information, of course.
Scene: Vesta will start giving you discount on sweet potatoes and watermelon
because; she says, "Are a little overpriced".
&>(Means, I really don't know how it should classify as, just rumour or not)
Free cows
Trigger: Very close with her (can be indicated if you can obtain "Discount?"
event). Have at least 2 free spaces in barn.
Scene: One day when you wake up and go outside, Vesta will be at your door
sort of blushing and she'll have cows on leashes behind her. One is a bull and
one is female. She will say thank you for being my good friend. I don't need
these cows anymore and I didn't want to sell them to that scientist so I
thought you should take them. I know they will be safe here". It will give you
options box: "thank you" or "oh I couldn't". If you accept, she will give the
leashes to you and you'll be left with Takakura to help you get them inside
the barn.
Marlyn
> Free Juice
Trigger: Befriend with him. I'm not suggesting this event, ok? But please tell
me if you have proved this. Better with complete information, of course.
Scene: He'll give you veggie juice.
$" Free Record
Trigger: Befriend with him. But if he starts to look at you while you pass by,
it doesn't mean you will easily get it. My own experience, I have made him
befriend with me before I try to get a record, but actually he still doesn't
give me. Then I search for information, my friend says that you must give him
as many items as can (I can give him 5 kind of items: S crop, turbo jolt,
milk, good cheese/butter, dish) when he's around waterfall. It's tricky, of
course, since he is there just once a season (Van day, but I forget which one,
but may be day 3). One thing makes it trickier, when Marlyn in waterfall,
actually he's in 'don't want to accept gifts' status, but you can give him by
taking any little chance, which is: when he's walking to one spot to another,
when he's changing his pose (it's the most difficult, cause really fast), but
the easiest way is when his pose is NOT bow and his hand is in pocket
(like 'thinking hard' pose) means you can give him when he is stood upright
(his head look forward and his hands not in the pocket). Whew. So, the
conclusion of requirement is befriended with him and talk/ask when he's around
waterfall (day 3, maybe, because day 8 he's around Nina's grave almost all
day.)
Scene: After "the game" think you have meet the requirement, Marlyn will give
you record.
14. DIGSITE
Carter
$ I love you!!
Trigger: Reach the dig sites (trigger at the end of valley) at chapter 4 or 5.
In the morning before digging time (before 10 am). My own experience I got it
in summer day 2, 8.12 am Chapter 5.
Scene: Carter says to Flora that he understands his feeling that he loves
Flora and proposes her. Carter wants Flora to hug him, but Carter falls into
the stream.
& Cihuahua
Trigger: Befriend with him. Get a tablet every year. Chapter 4 (or beyond?).
I'm in chapter 5 and have get tablet every year but still don't get it. I'm
starting thinking it's just a rumour.
Scene: He'll give you a Cihuahua
"$ Free Record
Trigger: Befriend (easy, just dig as often as can). Talk to him when he's in
the beach (Van day).
Scene: He will give you record (summer memories)
Flora
"$ Free Necklace
Trigger: Befriend with her. Enter tent when she's inside (after 5 pm).
Scene: Talk to her and she'll give you necklace.
15. SPRINGS
Sprites
$ Free Blue Feather.
Trigger: Before chapter 1 ends (I think it's about fall season), and get girl
with 3 hearts. They'll call you to their house and you're automatically in
their house.
Scene: the sprites found a blue feather and fight for it, and then one of them
decide to give it to you and put it to your closet in tools room. On the way
home, you meet Takakura and then he'll explain what the Blue Feather for.
"$ Choose the gender
Trigger: Before married, before chapter 1 ends, go into sprites house and talk
to the pot that behind the sprites. Talk to it many times…many.. many times
until it tells that it gives up and offer you to choose your kid's gender.
Actually, this game sets you'll get a boy, so this will be really effective if
you want a daughter. Some people say it triggers after Nina talks about her
dream (look at Nina's event)
Scene: After you talk to the pot many many many times, at last it will offer
you to choose your kid's gender. After you choose, talk to the sprites too.
$ Isolated cow
Trigger: when your cow's XXX is getting red (means almost getting birth) Note:
it can trigger many times
Scene: Sprites will call you and tell that your cow needs to be isolated.
After that, your cow is isolated. Sprites then tell you not to forget isolate
your cow BY YOUR SELF if your cow's XXX is getting red. It can be known by
talking to your pregnant cow, and you'll say "(name)'s XXX is getting red, she
must be isolated soon". And then you must go to the tool shed and examine the
isolation tool. If you don't do this until last second, then sprites will call
you again to isolation process (start at 00 am if you haven't sleep).
$ The day of birth
Trigger: Time when your cow giving birth. Note: it can trigger many times
Scene: Sprites will call you and tell that you have new friend. They tell the
gender and ask you to name it.
> Have an owl
Trigger: don't know. Some say befriend with all villagers and help sprites to
clean the springs. I really don't suggest this event. But please tell me if
you have proved this. Better with complete information, of course
Scene: If you help clean the springs, they'll give you an owl which you can
see it some times in big tree and hear its voice.
$ Looking for Nices.
Trigger: Walk onto springs at evening (6 pm I think, and maybe start in
chapter 2)
Scene: Onetime, when you walk onto springs at evening, you'll be encountered
event where sprites talking about wonderful things for Harvest Goddess in that
springs, then they decide to clean, collect lots of "nices". Wonder what it
means? I do too. Some people say it related to archeology items. If you have
found many rare items in dig sites, nices will be trigger. But I don't know if
it's true. But after this event trigger, next time you'll be encounter events
about nices in many places and time. Some people say it occurs in every season
(once in a season) and you mustn't miss an event in a season, or Nices event
will not complete or it must start from beginning again. Look at 'Nices' event
for more detail. But I think it really possible that 'Nices' event trigger
disarranged from 1 to 4.
$ Nices 1
Trigger: several days after you trigger 'Looking for Nices.' Event. Go to
springs at night (6 pm or up)
Scene: They'll test to call Harvest Goddess in springs. Surprisingly, there's
a voice from spring, although a little bit unbelievable if it's really a
goddess.
$ Nices 2
Trigger: Next season from 'Nices 1' event, exit your house in the morning
(about 6 am), and have you cow pastured, I think.
Scene: You'll see sprites talk in front of your farm and discuss whether your
cow is Nices or not
$ Nices 3
Trigger: Next season from 'Nices 2' event; go to Romana's villa at noon
(around 12 am, but for more information, I get it at 11.43 am), and Romana is
outside of house, I think.
Scene: You'll see sprites talk in front of Romana's villa and discuss whether
Romana is Nices or not.
$ Nices 4
Trigger: Next season from 'Nices 3' event, exit your farm via path next to
Takakura's house at noon (about 12 am), but some say about 6 pm. For my own
experience, I forget when it triggers, sorry. But I think when Gustafa is
playing guitar next to his house.
Scene: You'll see sprites talk in front of Gustafa's yurt. Then they hear
Gustafa's music and listen to it. They say that the song is nice music, so
that it is 'Nice' and start to look for another 'Nices'.
M The Goddess
Trigger: I don't know the exact requirements, but I think after all Nices
events have been trigger. Go into the Springs at night. For my own experience,
I got it at 11.01 pm Fall Chapter 5.
Scene: You and the Sprites go to the Springs, after that the screen goes white
and a conversation appears. The Goddess says that you certainly collected a
lot of 'nices' for her. She tells that she is a goddess in many places, so she
may not be able to come here much
16. FESTIVAL EVENT
$ New Year's Festival
Trigger: Go into Romana's house between 10 am-9 pm, day 1 spring. Note: it can
trigger many times, but cannot obtain in chapter 1.
Scene: well,…like ordinary party.
$ Summer Festival
Trigger: Not raining. Day 2 (or three? Forget, check it in your calendar at
the right side wall) summer. Exit your house around 10 am-5 pm. Some people
say to go to Gustafa's house at that time. But I get it in 1st way (exit my
house)
Scene: You'll singing together next to Gustafa's yurt.
$ Harvest Festival
Trigger: Not raining. Day 5 Fall. Exit your house around 12 am-5 pm; some
people say can be obtained at 7 pm. Also, some people say to go to bar at that
time. But I get it in 1st way (exit my house).
Scene: You'll eat together with villagers.
$ Starry Night Festival
Trigger: Not Raining. Day 7 winter. Exit your house around 7 pm- 11 pm. Some
people say to go to Gustafa's house at that time. But I get it in 1st way
(exit my house).
Scene: You'll singing together next to Gustafa's yurt.
Additional Strategy
Plants grow every 12 o'clock, means 12 or 00 am and 12 or 00 pm. So if you
want to avoid Murrey steal your crops, rush to your land around that time (in
day when you think your crops can be harvest, of course).
Sometime people are in "not accept any gift" status, it's really annoying. I
suggest you to survey the 'free time' before you really play the game. After
you find the time, reload the game without saving it. Simple and unnecessary
thing to be told, huh? But you can take the chance even they in their annoying
status, which is when they start to move from 'previous pose' to 'next pose'
or 'previous place to stand' to 'next place to stand'. The point is, you can
give them gift even they're in 'annoying status' when they're walking (and
their head turn on you when you have befriend with) hmmm…except Galen in
chapter 2 I think.
If you have befriend, some people will teach you menu, some people can give
more than one menu (beside, you can find menus from many places if you check
it). I don't put it here because I think it's classified as common
conversation. The people are Nina, Vesta, Ruby and Chris. Hmm I forget the
leftover.
Some gamers say that you can identify villagers whether have been befriended
with you or not by looking at their head when you walk by next to them. If
they start turn his head looking at your movement, it means they have becoming
your friend. But my own opinion, it depends on the character. Actually
there're steps about relationship and which step to be require for let you
get 'the item they have' is depend on the character. Just say, Ruby is 'easy
becoming friend' person. Just when her head starts turns follow you, you can
trigger Ruby spice event. Despite with Rock, he has turn his head, but he
still doesn't give me record. But maybe it related to another requirement,
which is must have milk-drinking contest many times with him (some people say
10 times, but it doesn't require you must win). Well, let mention another
example, Marlyn, look at 'free record' in Marlyn event, but maybe it's require
the amount you give him items when he's around waterfall. Another one is
Hardy, he has turn his head, but I'm not directly get the sickle in chapter 2,
but maybe it related to 'the right time'. Maybe it just occurs in right day,
right time and right spot. Dunno again. Okay, let say, besides the symptom
of 'turn to follow' head as indication of befriend, there's another sign,
which is the dialog is start changing, there's additional dialog occurs. Some
villagers start giving you recipe.
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